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path: root/OpenSim/Framework/General/Interfaces/IClientAPI.cs
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/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*     * Redistributions of source code must retain the above copyright
*       notice, this list of conditions and the following disclaimer.
*     * Redistributions in binary form must reproduce the above copyright
*       notice, this list of conditions and the following disclaimer in the
*       documentation and/or other materials provided with the distribution.
*     * Neither the name of the OpenSim Project nor the
*       names of its contributors may be used to endorse or promote products
*       derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* 
*/
using System.Collections.Generic;
using System.Net;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework.Types;
using OpenSim.Framework.Data;

namespace OpenSim.Framework.Interfaces
{
    public delegate void ChatFromViewer(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID);
    public delegate void ImprovedInstantMessage(LLUUID fromAgentID, LLUUID toAgentID, uint timestamp, string fromAgentName, string message); // Cut down from full list
    public delegate void RezObject(AssetBase primAsset, LLVector3 pos);
    public delegate void ModifyTerrain(float height, float seconds, byte size, byte action, float north, float west, IClientAPI remoteClient);
    public delegate void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam);
    public delegate void StartAnim(LLUUID animID, int seq);
    public delegate void LinkObjects(uint parent, List<uint> children);
    public delegate void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY);
    public delegate void TeleportLocationRequest(IClientAPI remoteClient, ulong regionHandle, LLVector3 position, LLVector3 lookAt, uint flags);
    public delegate void DisconnectUser();

    public delegate void GenericCall(IClientAPI remoteClient);
    public delegate void GenericCall2();
    public delegate void GenericCall3(Packet packet); // really don't want to be passing packets in these events, so this is very temporary.
    public delegate void GenericCall4(Packet packet, IClientAPI remoteClient);
    public delegate void GenericCall5(IClientAPI remoteClient, bool status);
    public delegate void GenericCall6(LLUUID uid);
    public delegate void GenericCall7(uint localID, string message);

    public delegate void UpdateShape(uint localID, ObjectShapePacket.ObjectDataBlock shapeBlock);
    public delegate void ObjectExtraParams(uint localID, ushort type, bool inUse, byte[] data);
    public delegate void ObjectSelect(uint localID, IClientAPI remoteClient);
    public delegate void ObjectDeselect(uint localID, IClientAPI remoteClient);
    public delegate void UpdatePrimFlags(uint localID, Packet packet, IClientAPI remoteClient);
    public delegate void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient);
    public delegate void UpdateVector(uint localID, LLVector3 pos, IClientAPI remoteClient);
    public delegate void UpdatePrimRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient);
    public delegate void UpdatePrimSingleRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient);
    public delegate void UpdatePrimGroupRotation(uint localID,LLVector3 pos, LLQuaternion rot, IClientAPI remoteClient);
    public delegate void ObjectDuplicate(uint localID, LLVector3 offset, uint dupeFlags);
    public delegate void StatusChange(bool status);
    public delegate void NewAvatar(IClientAPI remoteClient, LLUUID agentID, bool status);
    public delegate void UpdateAgent(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation);
    public delegate void MoveObject(LLUUID objectID, LLVector3 offset, LLVector3 grapPos, IClientAPI remoteClient);

    public delegate void ParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, bool snap_selection, IClientAPI remote_client);
    public delegate void ParcelDivideRequest(int west, int south, int east, int north, IClientAPI remote_client);
    public delegate void ParcelJoinRequest(int west, int south, int east, int north, IClientAPI remote_client);
    public delegate void ParcelPropertiesUpdateRequest(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client);
    public delegate void ParcelSelectObjects(int land_local_id, int request_type, IClientAPI remote_client);
    public delegate void ParcelObjectOwnerRequest(int local_id, IClientAPI remote_client);
    public delegate void EstateOwnerMessageRequest(EstateOwnerMessagePacket packet, IClientAPI remote_client);

    public delegate void UUIDNameRequest(LLUUID id, IClientAPI remote_client);

    public delegate void AddNewPrim(LLUUID ownerID, LLVector3 pos, PrimitiveBaseShape shape);

    public delegate void CreateInventoryFolder(IClientAPI remoteClient, LLUUID folderID, ushort folderType, string folderName, LLUUID parentID);
    public delegate void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID transActionID, LLUUID folderID, uint callbackID, string description, string name, sbyte invType, sbyte type, byte wearableType, uint nextOwnerMask);
    public delegate void FetchInventoryDescendents(IClientAPI remoteClient, LLUUID folderID, LLUUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder);
    public delegate void FetchInventory(IClientAPI remoteClient, LLUUID itemID, LLUUID ownerID);
    public delegate void RequestTaskInventory(IClientAPI remoteClient, uint localID);

    public interface IClientAPI
    {
        event ImprovedInstantMessage OnInstantMessage;
        event ChatFromViewer OnChatFromViewer;
        event RezObject OnRezObject;
        event ModifyTerrain OnModifyTerrain;
        event SetAppearance OnSetAppearance;
        event StartAnim OnStartAnim;
        event LinkObjects OnLinkObjects;
        event RequestMapBlocks OnRequestMapBlocks;
        event TeleportLocationRequest OnTeleportLocationRequest;
        event DisconnectUser OnDisconnectUser;

        event GenericCall4 OnDeRezObject;
        event GenericCall OnRegionHandShakeReply;
        event GenericCall OnRequestWearables;
        event GenericCall2 OnCompleteMovementToRegion;
        event UpdateAgent OnAgentUpdate;
        event GenericCall OnRequestAvatarsData;
        event AddNewPrim OnAddPrim;
        event ObjectDuplicate OnObjectDuplicate;
        event UpdateVector OnGrapObject;
        event ObjectSelect OnDeGrapObject;
        event MoveObject OnGrapUpdate;

        event UpdateShape OnUpdatePrimShape;
        event ObjectExtraParams OnUpdateExtraParams;
        event ObjectSelect OnObjectSelect;
        event ObjectDeselect OnObjectDeselect;
        event GenericCall7 OnObjectDescription;
        event GenericCall7 OnObjectName;
        event UpdatePrimFlags OnUpdatePrimFlags;
        event UpdatePrimTexture OnUpdatePrimTexture;
        event UpdateVector OnUpdatePrimGroupPosition;
        event UpdateVector OnUpdatePrimSinglePosition;
        event UpdatePrimRotation OnUpdatePrimGroupRotation;
        event UpdatePrimSingleRotation OnUpdatePrimSingleRotation;
        event UpdatePrimGroupRotation OnUpdatePrimGroupMouseRotation;
        event UpdateVector OnUpdatePrimScale;
        event StatusChange OnChildAgentStatus;
        event GenericCall2 OnStopMovement;
        event GenericCall6 OnRemoveAvatar;

        event CreateNewInventoryItem OnCreateNewInventoryItem;
        event CreateInventoryFolder OnCreateNewInventoryFolder;
        event FetchInventoryDescendents OnFetchInventoryDescendents;
        event FetchInventory OnFetchInventory;
        event RequestTaskInventory OnRequestTaskInventory;

        event UUIDNameRequest OnNameFromUUIDRequest;

        event ParcelPropertiesRequest OnParcelPropertiesRequest;
        event ParcelDivideRequest OnParcelDivideRequest;
        event ParcelJoinRequest OnParcelJoinRequest;
        event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest;
        event ParcelSelectObjects OnParcelSelectObjects;
        event ParcelObjectOwnerRequest OnParcelObjectOwnerRequest;
        event EstateOwnerMessageRequest OnEstateOwnerMessage;

        LLVector3 StartPos
        {
            get;
            set;
        }

        LLUUID AgentId
        {
            get;
        }

        LLUUID SessionId
        {
            get;
        }

        string FirstName
        {
            get;
        }

        string LastName
        {
            get;
        }

        void OutPacket(Packet newPack);
        void SendWearables(AvatarWearable[] wearables);
        void SendAppearance(LLUUID agentID, byte[] visualParams, byte[] textureEntry);
        void SendStartPingCheck(byte seq);
        void SendKillObject(ulong regionHandle, uint localID);
        void SendAnimation(LLUUID animID, int seq, LLUUID sourceAgentId);
        void SendRegionHandshake(RegionInfo regionInfo);
        void SendChatMessage(string message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID);
        void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID);
        void SendInstantMessage(string message, LLUUID target, string fromName);
        void SendLayerData(float[] map);
        void SendLayerData(int px, int py, float[] map);
        void MoveAgentIntoRegion(RegionInfo regInfo, LLVector3 pos, LLVector3 look);
        void InformClientOfNeighbour(ulong neighbourHandle, IPEndPoint neighbourExternalEndPoint );
        AgentCircuitData RequestClientInfo();
        void CrossRegion(ulong newRegionHandle, LLVector3 pos, LLVector3 lookAt, IPEndPoint newRegionExternalEndPoint );
        void SendMapBlock(List<MapBlockData> mapBlocks);
        void SendLocalTeleport(LLVector3 position, LLVector3 lookAt, uint flags);
        void SendRegionTeleport(ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint, uint locationID, uint flags);
        void SendTeleportCancel();
        void SendTeleportLocationStart();
        void SendMoneyBalance(LLUUID transaction, bool success, byte[] description, int balance);

        void SendAvatarData(ulong regionHandle, string firstName, string lastName, LLUUID avatarID, uint avatarLocalID, LLVector3 Pos, byte[] textureEntry);
        void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLVector3 velocity);

        void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint);
        void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos, LLQuaternion rotation, uint flags, LLUUID objectID, LLUUID ownerID, string text, uint parentID, byte[] particleSystem);
        void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos, uint flags, LLUUID objectID, LLUUID ownerID, string text, uint parentID, byte[] particleSystem);
        void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLQuaternion rotation);
    
        void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items);
        void SendInventoryItemDetails(LLUUID ownerID, InventoryItemBase item);
        void SendInventoryItemUpdate(InventoryItemBase Item);
        void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName);

        void SendNameReply(LLUUID profileId, string firstname, string lastname);
        void SendAlertMessage(string message);
        void SendAgentAlertMessage(string message, bool modal);
        void SendLoadURL(string objectname, LLUUID objectID, LLUUID ownerID, bool groupOwned, string message, string url);
    }
}