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using System.Data;
using libsecondlife;
using TribalMedia.Framework.Data;
namespace OpenSim.Framework.Data
{
public abstract class OpenSimDatabaseConnector : BaseDatabaseConnector
{
public OpenSimDatabaseConnector(string connectionString) : base(connectionString)
{
}
public override object ConvertToDbType(object value)
{
if (value is LLUUID)
{
return ((LLUUID) value).UUID.ToString();
}
return base.ConvertToDbType(value);
}
public override BaseDataReader CreateReader(IDataReader reader)
{
return new OpenSimDataReader(reader);
}
}
}
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