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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*     * Redistributions of source code must retain the above copyright
*       notice, this list of conditions and the following disclaimer.
*     * Redistributions in binary form must reproduce the above copyright
*       notice, this list of conditions and the following disclaimer in the
*       documentation and/or other materials provided with the distribution.
*     * Neither the name of the OpenSim Project nor the
*       names of its contributors may be used to endorse or promote products
*       derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* 
*/

using System;
using System.Collections.Generic;
using System.Data;
using System.Text;
using libsecondlife;

using TribalMedia.Framework.Data;

namespace OpenSim.Framework.Data
{
    public class OpenSimDataReader : BaseDataReader
    {
        public OpenSimDataReader(IDataReader source) : base(source)
        {
        }

        public LLVector3 GetVector(string s)
        {
            float x = GetFloat(s + "X");
            float y = GetFloat(s + "Y");
            float z = GetFloat(s + "Z");

            LLVector3 vector = new LLVector3(x, y, z);

            return vector;
        }

        public LLQuaternion GetQuaternion(string s)
        {
            float x = GetFloat(s + "X");
            float y = GetFloat(s + "Y");
            float z = GetFloat(s + "Z");
            float w = GetFloat(s + "W");

            LLQuaternion quaternion = new LLQuaternion(x, y, z, w);

            return quaternion;
        }
    }
}