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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System.Collections.Generic;
using libsecondlife;
namespace OpenSim.Framework.Data
{
public class AvatarPickerAvatar
{
public LLUUID AvatarID;
public string firstName;
public string lastName;
public AvatarPickerAvatar()
{
}
}
public enum DataResponse
{
RESPONSE_OK,
RESPONSE_AUTHREQUIRED,
RESPONSE_INVALIDCREDENTIALS,
RESPONSE_ERROR
}
/// <summary>
/// A standard grid interface
/// </summary>
public interface IGridData
{
/// <summary>
/// Returns a sim profile from a regionHandle
/// </summary>
/// <param name="regionHandle">A 64bit Region Handle</param>
/// <returns>A simprofile</returns>
RegionProfileData GetProfileByHandle(ulong regionHandle);
/// <summary>
/// Returns a sim profile from a UUID
/// </summary>
/// <param name="UUID">A 128bit UUID</param>
/// <returns>A sim profile</returns>
RegionProfileData GetProfileByLLUUID(LLUUID UUID);
/// <summary>
/// Returns all profiles within the specified range
/// </summary>
/// <param name="Xmin">Minimum sim coordinate (X)</param>
/// <param name="Ymin">Minimum sim coordinate (Y)</param>
/// <param name="Xmax">Maximum sim coordinate (X)</param>
/// <param name="Ymin">Maximum sim coordinate (Y)</param>
/// <returns>An array containing all the sim profiles in the specified range</returns>
RegionProfileData[] GetProfilesInRange(uint Xmin, uint Ymin, uint Xmax, uint Ymax);
List<AvatarPickerAvatar> GeneratePickerResults(LLUUID queryID, string query);
/// <summary>
/// Authenticates a sim by use of its recv key.
/// WARNING: Insecure
/// </summary>
/// <param name="UUID">The UUID sent by the sim</param>
/// <param name="regionHandle">The regionhandle sent by the sim</param>
/// <param name="simrecvkey">The receiving key sent by the sim</param>
/// <returns>Whether the sim has been authenticated</returns>
bool AuthenticateSim(LLUUID UUID, ulong regionHandle, string simrecvkey);
/// <summary>
/// Initialises the interface
/// </summary>
void Initialise();
/// <summary>
/// Closes the interface
/// </summary>
void Close();
/// <summary>
/// The plugin being loaded
/// </summary>
/// <returns>A string containing the plugin name</returns>
string getName();
/// <summary>
/// The plugins version
/// </summary>
/// <returns>A string containing the plugin version</returns>
string getVersion();
/// <summary>
/// Adds a new profile to the database
/// </summary>
/// <param name="profile">The profile to add</param>
/// <returns>RESPONSE_OK if successful, error if not.</returns>
DataResponse AddProfile(RegionProfileData profile);
ReservationData GetReservationAtPoint(uint x, uint y);
}
}
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