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using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Framework.Console;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
using libsecondlife;
using System.Data;
using System.Data.SqlTypes;
using Mono.Data.SqliteClient;
namespace OpenSim.Framework.Data.SQLite
{
public class SQLiteInventoryStore : IInventoryData
{
private const string invItemsSelect = "select * from inventoryitems";
private const string invFoldersSelect = "select * from inventoryfolders";
private DataSet ds;
private SqliteDataAdapter invItemsDa;
private SqliteDataAdapter invFoldersDa;
/// <summary>
/// Initialises the interface
/// </summary>
public void Initialise()
{
Initialise("inventoryStore.db", "inventoryDatabase");
}
public void Initialise(string dbfile, string dbname)
{
string connectionString = "URI=file:" + dbfile + ",version=3";
MainLog.Instance.Verbose("Inventory", "Sqlite - connecting: " + dbfile);
SqliteConnection conn = new SqliteConnection(connectionString);
SqliteCommand itemsSelectCmd = new SqliteCommand(invItemsSelect, conn);
invItemsDa = new SqliteDataAdapter(itemsSelectCmd);
// SqliteCommandBuilder primCb = new SqliteCommandBuilder(primDa);
SqliteCommand foldersSelectCmd = new SqliteCommand(invFoldersSelect, conn);
invFoldersDa = new SqliteDataAdapter(foldersSelectCmd);
ds = new DataSet();
invItemsDa.Fill(ds, "inventoryitems");
invFoldersDa.Fill(ds, "inventoryfolders");
ds.AcceptChanges();
DataTable itemsTable = ds.Tables["inventoryitems"];
itemsTable.PrimaryKey = new DataColumn[] { itemsTable.Columns["UUID"] };
setupItemsCommands(invItemsDa, conn);
// shapeDa.FillSchema(ds, SchemaType.Source, "ShapeSchema");
DataTable folderTable = ds.Tables["inventoryfolders"];
folderTable.PrimaryKey = new DataColumn[] { folderTable.Columns["UUID"] };
setupFoldersCommands(invFoldersDa, conn);
return;
}
private SqliteParameter createSqliteParameter(string name, DbType type)
{
SqliteParameter param = new SqliteParameter();
param.ParameterName = ":" + name;
param.DbType = type;
param.SourceColumn = name;
param.SourceVersion = DataRowVersion.Current;
return param;
}
private Dictionary<string, DbType> createInventoryItemsDataDefs()
{
Dictionary<string, DbType> data = new Dictionary<string, DbType>();
data.Add("UUID", DbType.String); //inventoryID
data.Add("assetID", DbType.String);
data.Add("assetType", DbType.Int32);
data.Add("invType", DbType.Int32);
data.Add("parentFolderID", DbType.String);
data.Add("avatarID", DbType.String);
data.Add("creatorsID", DbType.String);
data.Add("inventoryName", DbType.String);
data.Add("inventoryDescription", DbType.String);
// permissions
data.Add("inventoryNextPermissions", DbType.Int32);
data.Add("inventoryCurrentPermissions", DbType.Int32);
data.Add("inventoryBasePermissions", DbType.Int32);
data.Add("inventoryEveryOnePermissions", DbType.Int32);
return data;
}
private Dictionary<string, DbType> createShapeDataDefs()
{
Dictionary<string, DbType> data = new Dictionary<string, DbType>();
data.Add("UUID", DbType.String); //folderID
// shape is an enum
data.Add("name", DbType.String);
// vectors
data.Add("agentID", DbType.String);
data.Add("parentID", DbType.String);
data.Add("type", DbType.Int32);
data.Add("version", DbType.Int32);
return data;
}
private SqliteCommand createInsertCommand(string table, Dictionary<string, DbType> defs)
{
/**
* This is subtle enough to deserve some commentary.
* Instead of doing *lots* and *lots of hardcoded strings
* for database definitions we'll use the fact that
* realistically all insert statements look like "insert
* into A(b, c) values(:b, :c) on the parameterized query
* front. If we just have a list of b, c, etc... we can
* generate these strings instead of typing them out.
*/
string[] cols = new string[defs.Keys.Count];
defs.Keys.CopyTo(cols, 0);
string sql = "insert into " + table + "(";
sql += String.Join(", ", cols);
// important, the first ':' needs to be here, the rest get added in the join
sql += ") values (:";
sql += String.Join(", :", cols);
sql += ")";
SqliteCommand cmd = new SqliteCommand(sql);
// this provides the binding for all our parameters, so
// much less code than it used to be
foreach (KeyValuePair<string, DbType> kvp in defs)
{
cmd.Parameters.Add(createSqliteParameter(kvp.Key, kvp.Value));
}
return cmd;
}
private SqliteCommand createUpdateCommand(string table, string pk, Dictionary<string, DbType> defs)
{
string sql = "update " + table + " set ";
string subsql = "";
foreach (string key in defs.Keys)
{
if (subsql.Length > 0)
{ // a map function would rock so much here
subsql += ", ";
}
subsql += key + "= :" + key;
}
sql += subsql;
sql += " where " + pk;
SqliteCommand cmd = new SqliteCommand(sql);
// this provides the binding for all our parameters, so
// much less code than it used to be
foreach (KeyValuePair<string, DbType> kvp in defs)
{
cmd.Parameters.Add(createSqliteParameter(kvp.Key, kvp.Value));
}
return cmd;
}
private void setupItemsCommands(SqliteDataAdapter da, SqliteConnection conn)
{
Dictionary<string, DbType> invDataDefs = createInventoryItemsDataDefs();
da.InsertCommand = createInsertCommand("inventoryitems", invDataDefs);
da.InsertCommand.Connection = conn;
da.UpdateCommand = createUpdateCommand("inventoryitems", "UUID=:UUID", invDataDefs);
da.UpdateCommand.Connection = conn;
SqliteCommand delete = new SqliteCommand("delete from inventoryitems where UUID = :UUID");
delete.Parameters.Add(createSqliteParameter("UUID", DbType.String));
delete.Connection = conn;
da.DeleteCommand = delete;
}
private void setupFoldersCommands(SqliteDataAdapter da, SqliteConnection conn)
{
Dictionary<string, DbType> shapeDataDefs = createShapeDataDefs();
da.InsertCommand = createInsertCommand("inventoryfolders", shapeDataDefs);
da.InsertCommand.Connection = conn;
da.UpdateCommand = createUpdateCommand("inventoryfolders", "UUID=:UUID", shapeDataDefs);
da.UpdateCommand.Connection = conn;
SqliteCommand delete = new SqliteCommand("delete from inventoryfolders where UUID = :UUID");
delete.Parameters.Add(createSqliteParameter("UUID", DbType.String));
delete.Connection = conn;
da.DeleteCommand = delete;
}
private InventoryFolderBase buildFolder(DataRow row)
{
InventoryFolderBase folder = new InventoryFolderBase();
folder.folderID = new LLUUID((string)row["UUID"]);
folder.name = (string)row["name"];
folder.agentID = new LLUUID((string)row["agentID"]);
folder.parentID = new LLUUID((string)row["parentID"]);
folder.type = Convert.ToInt16(row["type"]);
folder.version = Convert.ToUInt16(row["version"]);
return folder;
}
private void fillFolderRow(DataRow row, InventoryFolderBase folder)
{
row["UUID"] = folder.folderID;
row["name"] = folder.name;
row["agentID"] = folder.agentID;
row["parentID"] = folder.parentID;
row["type"] = folder.type;
row["version"] = folder.version;
}
public InventoryItemBase BuildItem(DataRow row)
{
InventoryItemBase item = new InventoryItemBase();
item.inventoryID = new LLUUID((string)row["UUID"]);
item.assetID = new LLUUID((string)row["assetID"]);
item.assetType = Convert.ToInt32(row["assetType"]);
item.invType = Convert.ToInt32(row["invType"]);
item.parentFolderID = new LLUUID((string)row["parentFolderID"]);
item.avatarID = new LLUUID((string)row["avatarID"]);
item.creatorsID = new LLUUID((string)row["creatorsID"]);
item.inventoryName =(string) row["inventoryName"];
item.inventoryDescription = (string) row["inventoryDescription"];
item.inventoryNextPermissions = Convert.ToUInt32(row["inventoryNextPermissions"]);
item.inventoryCurrentPermissions = Convert.ToUInt32(row["inventoryCurrentPermissions"]);
item.inventoryBasePermissions = Convert.ToUInt32(row["inventoryBasePermissions"]);
item.inventoryEveryOnePermissions = Convert.ToUInt32(row["inventoryEveryOnePermissions"]);
return item;
}
private void fillItemRow(DataRow row, InventoryItemBase item)
{
row["UUID"] = item.inventoryID;
row["assetID"] = item.assetID;
row["assetType"] = item.assetType;
row["invType"] = item.invType;
row["parentFolderID"] = item.parentFolderID;
row["avatarID"] = item.avatarID;
row["creatorsID"] = item.creatorsID;
row["inventoryName"] = item.inventoryName;
row["inventoryDescription"] = item.inventoryDescription;
row["inventoryNextPermissions"] = item.inventoryNextPermissions;
row["inventoryCurrentPermissions"] = item.inventoryCurrentPermissions;
row["inventoryBasePermissions"] = item.inventoryBasePermissions;
row["inventoryEveryOnePermissions"] = item.inventoryEveryOnePermissions;
}
private void addFolder(InventoryFolderBase folder)
{
DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
DataRow inventoryRow = inventoryFolderTable.Rows.Find(folder.folderID);
if (inventoryRow == null)
{
inventoryRow = inventoryFolderTable.NewRow();
fillFolderRow(inventoryRow, folder);
inventoryFolderTable.Rows.Add(inventoryRow);
}
else
{
fillFolderRow(inventoryRow, folder);
}
this.invFoldersDa.Update(ds, "inventoryfolders");
}
private void addItem(InventoryItemBase item)
{
DataTable inventoryItemTable = ds.Tables["inventoryitems"];
DataRow inventoryRow = inventoryItemTable.Rows.Find(item.inventoryID);
if (inventoryRow == null)
{
inventoryRow = inventoryItemTable.NewRow();
fillItemRow(inventoryRow, item);
inventoryItemTable.Rows.Add(inventoryRow);
}
else
{
fillItemRow(inventoryRow, item);
}
this.invItemsDa.Update(ds, "inventoryitems");
}
public void Shutdown()
{
// TODO: DataSet commit
}
/// <summary>
/// Closes the interface
/// </summary>
public void Close()
{
}
/// <summary>
/// The plugin being loaded
/// </summary>
/// <returns>A string containing the plugin name</returns>
public string getName()
{
return "SQLite Inventory Data Interface";
}
/// <summary>
/// The plugins version
/// </summary>
/// <returns>A string containing the plugin version</returns>
public string getVersion()
{
return "0.1";
}
/// <summary>
/// Returns a list of inventory items contained within the specified folder
/// </summary>
/// <param name="folderID">The UUID of the target folder</param>
/// <returns>A List of InventoryItemBase items</returns>
public List<InventoryItemBase> getInventoryInFolder(LLUUID folderID)
{
List<InventoryItemBase> retval = new List<InventoryItemBase>();
DataTable inventoryItemTable = ds.Tables["inventoryitems"];
string selectExp = "parentFolderID = '" + folderID.ToString() + "'";
DataRow[] rows = inventoryItemTable.Select(selectExp);
foreach (DataRow row in rows)
{
retval.Add(BuildItem(row));
}
return retval;
}
/// <summary>
/// Returns a list of the root folders within a users inventory
/// </summary>
/// <param name="user">The user whos inventory is to be searched</param>
/// <returns>A list of folder objects</returns>
public List<InventoryFolderBase> getUserRootFolders(LLUUID user)
{
return null;
}
/// <summary>
/// Returns the users inventory root folder.
/// </summary>
/// <param name="user">The UUID of the user who is having inventory being returned</param>
/// <returns>Root inventory folder</returns>
public InventoryFolderBase getUserRootFolder(LLUUID user)
{
List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
string selectExp = "agentID = '" + user.ToString() + "' AND parentID = '" + LLUUID.Zero.ToString() + "'";
DataRow[] rows = inventoryFolderTable.Select(selectExp);
foreach (DataRow row in rows)
{
folders.Add(this.buildFolder(row));
}
if (folders.Count == 1)
{
//we found the root
//System.Console.WriteLine("found root inventory folder");
return folders[0];
}
else if (folders.Count > 1)
{
//err shouldn't be more than one root
//System.Console.WriteLine("found more than one root inventory folder");
}
else if (folders.Count == 0)
{
// no root?
//System.Console.WriteLine("couldn't find root inventory folder");
}
return null;
}
/// <summary>
/// Returns a list of inventory folders contained in the folder 'parentID'
/// </summary>
/// <param name="parentID">The folder to get subfolders for</param>
/// <returns>A list of inventory folders</returns>
public List<InventoryFolderBase> getInventoryFolders(LLUUID parentID)
{
List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
string selectExp = "parentID = '" + parentID.ToString() + "'";
DataRow[] rows = inventoryFolderTable.Select(selectExp);
foreach (DataRow row in rows)
{
folders.Add(this.buildFolder(row));
}
// System.Console.WriteLine("found " + folders.Count + " inventory folders");
return folders;
}
/// <summary>
/// Returns an inventory item by its UUID
/// </summary>
/// <param name="item">The UUID of the item to be returned</param>
/// <returns>A class containing item information</returns>
public InventoryItemBase getInventoryItem(LLUUID item)
{
return null;
}
/// <summary>
/// Returns a specified inventory folder by its UUID
/// </summary>
/// <param name="folder">The UUID of the folder to be returned</param>
/// <returns>A class containing folder information</returns>
public InventoryFolderBase getInventoryFolder(LLUUID folder)
{
return null;
}
/// <summary>
/// Creates a new inventory item based on item
/// </summary>
/// <param name="item">The item to be created</param>
public void addInventoryItem(InventoryItemBase item)
{
this.addItem(item);
}
/// <summary>
/// Updates an inventory item with item (updates based on ID)
/// </summary>
/// <param name="item">The updated item</param>
public void updateInventoryItem(InventoryItemBase item)
{
this.addItem(item);
}
/// <summary>
/// Adds a new folder specified by folder
/// </summary>
/// <param name="folder">The inventory folder</param>
public void addInventoryFolder(InventoryFolderBase folder)
{
this.addFolder(folder);
}
/// <summary>
/// Updates a folder based on its ID with folder
/// </summary>
/// <param name="folder">The inventory folder</param>
public void updateInventoryFolder(InventoryFolderBase folder)
{
this.addFolder(folder);
}
}
}
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