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using System;
using System.Threading;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Framework.Console
{
/// <summary>
/// This is a Fake console that's used when setting up the Scene in Unit Tests
/// Don't use this except for Unit Testing or you're in for a world of hurt when the
/// sim gets to ReadLine
/// </summary>
public class MockConsole : CommandConsole
{
public MockConsole(string defaultPrompt) : base(defaultPrompt)
{
}
public override void Output(string text)
{
}
public override void Output(string text, string level)
{
}
public override string ReadLine(string p, bool isCommand, bool e)
{
//Thread.CurrentThread.Join(1000);
return string.Empty;
}
public override void UnlockOutput()
{
}
public override void LockOutput()
{
}
}
}
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