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using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
using OpenSim.Framework.Data;
using OpenSim.Framework.Communications;
namespace OpenSim.Framework.Communications.Caches
{
public class UserProfileCache
{
public Dictionary<LLUUID, CachedUserInfo> UserProfiles = new Dictionary<LLUUID, CachedUserInfo>();
private CommunicationsManager m_parent;
public UserProfileCache(CommunicationsManager parent)
{
m_parent = parent;
}
/// <summary>
/// A new user has moved into a region in this instance
/// so get info from servers
/// </summary>
/// <param name="userID"></param>
public void AddNewUser(LLUUID userID)
{
if (!this.UserProfiles.ContainsKey(userID))
{
CachedUserInfo userInfo = new CachedUserInfo();
userInfo.UserProfile = this.RequestUserProfileForUser(userID);
this.m_parent.InventoryServer.RequestInventoryForUser(userID, userInfo.FolderReceive, userInfo.ItemReceive);
if (userInfo.UserProfile != null)
{
this.UserProfiles.Add(userID, userInfo);
}
else
{
//no profile for this user, what do we do now?
}
}
else
{
//already have a cached profile for this user
//we should make sure its upto date with the user server version
}
}
/// <summary>
/// A new user has moved into a region in this instance
/// so get info from servers
/// </summary>
/// <param name="firstName"></param>
/// <param name="lastName"></param>
public void AddNewUser(string firstName, string lastName)
{
}
/// <summary>
/// A user has left this instance
/// so make sure servers have been updated
/// Then remove cached info
/// </summary>
/// <param name="userID"></param>
public void UserLogOut(LLUUID userID)
{
}
/// <summary>
/// Request the user profile from User server
/// </summary>
/// <param name="userID"></param>
private UserProfileData RequestUserProfileForUser(LLUUID userID)
{
return this.m_parent.UserServer.GetUserProfile(userID);
}
/// <summary>
/// Request Iventory Info from Inventory server
/// </summary>
/// <param name="userID"></param>
private void RequestInventoryForUser(LLUUID userID)
{
}
/// <summary>
/// Make sure UserProfile is updated on user server
/// </summary>
/// <param name="userID"></param>
private void UpdateUserProfileToServer(LLUUID userID)
{
}
/// <summary>
/// Update Inventory data to Inventory server
/// </summary>
/// <param name="userID"></param>
private void UpdateInventoryToServer(LLUUID userID)
{
}
}
}
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