1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
|
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using NUnit.Framework;
using NUnit.Framework.SyntaxHelpers;
using System.Threading;
using OpenMetaverse;
using OpenSim.Data;
using OpenSim.Framework;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Communications.Local;
using OpenSim.Tests.Common.Mock;
using OpenSim.Tests.Common.Setup;
using OpenSim.Tests.Common;
namespace OpenSim.Framework.Communications.Tests
{
[TestFixture]
public class UserProfileCacheServiceTests
{
/// <value>Used by tests to indicate whether an async operation timed out</value>
private bool timedOut;
private void InventoryReceived(UUID userId)
{
lock (this)
{
timedOut = false;
Monitor.PulseAll(this);
}
}
[Test]
public void TestGetUserDetails()
{
TestHelper.InMethod();
UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000002");
string firstName = "Bill";
string lastName = "Bailey";
CachedUserInfo nonExistingUserInfo;
TestCommunicationsManager commsManager = new TestCommunicationsManager();
Scene myScene = SceneSetupHelpers.SetupScene(commsManager, "");
// Check we can't retrieve info before it exists by uuid
nonExistingUserInfo = commsManager.UserProfileCacheService.GetUserDetails(userId);
Assert.That(nonExistingUserInfo, Is.Null, "User info found by uuid before user creation");
// Check we can't retrieve info before it exists by name
nonExistingUserInfo = commsManager.UserProfileCacheService.GetUserDetails(firstName, lastName);
Assert.That(nonExistingUserInfo, Is.Null, "User info found by name before user creation");
LocalUserServices lus = (LocalUserServices)commsManager.UserService;
lus.AddUser(firstName, lastName, "troll", "bill@bailey.com", 1000, 1000, userId);
CachedUserInfo existingUserInfo;
// Check we can retrieve info by uuid
existingUserInfo = commsManager.UserProfileCacheService.GetUserDetails(userId);
Assert.That(existingUserInfo, Is.Not.Null, "User info not found by uuid");
// Check we can retrieve info by name
existingUserInfo = commsManager.UserProfileCacheService.GetUserDetails(firstName, lastName);
Assert.That(existingUserInfo, Is.Not.Null, "User info not found by name");
}
/**
* Disabled as not fully implemented
[Test]
public void TestUpdateProfile()
{
UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000292");
string firstName = "Inspector";
string originalLastName = "Morse";
string newLastName = "Gadget";
UserProfileData newProfile = new UserProfileData();
newProfile.ID = userId;
newProfile.FirstName = firstName;
newProfile.SurName = newLastName;
TestCommunicationsManager commsManager = new TestCommunicationsManager();
UserProfileCacheService userCacheService = commsManager.UserProfileCacheService;
IUserDataPlugin userDataPlugin = commsManager.UserDataPlugin;
// Check that we can't update info before it exists
Assert.That(userCacheService.StoreProfile(newProfile), Is.False);
Assert.That(userDataPlugin.GetUserByUUID(userId), Is.Null);
// Check that we can update a profile once it exists
LocalUserServices lus = (LocalUserServices)commsManager.UserService;
lus.AddUser(firstName, originalLastName, "pingu", "ted@excellentadventure.com", 1000, 1000, userId);
Assert.That(userCacheService.StoreProfile(newProfile), Is.True);
UserProfileData retrievedProfile = userCacheService.GetUserDetails(userId).UserProfile;
Assert.That(retrievedProfile.SurName, Is.EqualTo(newLastName));
Assert.That(userDataPlugin.GetUserByUUID(userId).SurName, Is.EqualTo(newLastName));
}
*/
[Test]
public void TestFetchInventory()
{
TestHelper.InMethod();
Scene myScene = SceneSetupHelpers.SetupScene("inventory");
timedOut = true;
lock (this)
{
UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager, InventoryReceived);
Monitor.Wait(this, 60000);
}
Assert.That(timedOut, Is.False, "Timed out");
}
[Test]
public void TestGetChildFolder()
{
TestHelper.InMethod();
Scene myScene = SceneSetupHelpers.SetupScene("inventory");
CachedUserInfo userInfo;
lock (this)
{
userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager, InventoryReceived);
Monitor.Wait(this, 60000);
}
UUID folderId = UUID.Parse("00000000-0000-0000-0000-000000000011");
Assert.That(userInfo.RootFolder.GetChildFolder(folderId), Is.Null);
userInfo.CreateFolder("testFolder", folderId, (ushort)AssetType.Animation, userInfo.RootFolder.ID);
Assert.That(userInfo.RootFolder.GetChildFolder(folderId), Is.Not.Null);
}
[Test]
public void TestCreateFolder()
{
TestHelper.InMethod();
Scene myScene = SceneSetupHelpers.SetupScene("inventory");
CachedUserInfo userInfo;
lock (this)
{
userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager, InventoryReceived);
Monitor.Wait(this, 60000);
}
UUID folderId = UUID.Parse("00000000-0000-0000-0000-000000000010");
Assert.That(userInfo.RootFolder.ContainsChildFolder(folderId), Is.False);
// 1: Try a folder create that should fail because the parent id given does not exist
UUID missingFolderId = UUID.Random();
InventoryFolderBase myFolder = new InventoryFolderBase();
myFolder.ID = folderId;
Assert.That(
userInfo.CreateFolder("testFolder1", folderId, (ushort)AssetType.Animation, missingFolderId), Is.False);
Assert.That(myScene.InventoryService.GetFolder(myFolder), Is.Null);
Assert.That(userInfo.RootFolder.ContainsChildFolder(missingFolderId), Is.False);
Assert.That(userInfo.RootFolder.FindFolder(folderId), Is.Null);
// 2: Try a folder create that should work
Assert.That(
userInfo.CreateFolder("testFolder2", folderId, (ushort)AssetType.Animation, userInfo.RootFolder.ID), Is.True);
Assert.That(myScene.InventoryService.GetFolder(myFolder), Is.Not.Null);
Assert.That(userInfo.RootFolder.ContainsChildFolder(folderId), Is.True);
}
//[Test]
public void TestUpdateFolder()
{
TestHelper.InMethod();
Scene myScene = SceneSetupHelpers.SetupScene("inventory");
CachedUserInfo userInfo;
lock (this)
{
userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager, InventoryReceived);
Monitor.Wait(this, 60000);
}
UUID folder1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
InventoryFolderImpl rootFolder = userInfo.RootFolder;
InventoryFolderBase myFolder = new InventoryFolderBase();
myFolder.ID = folder1Id;
userInfo.CreateFolder("folder1", folder1Id, (ushort)AssetType.Animation, rootFolder.ID);
// 1: Test updates that don't involve moving the folder
{
string newFolderName1 = "newFolderName1";
ushort folderType1 = (ushort)AssetType.Texture;
userInfo.UpdateFolder(newFolderName1, folder1Id, folderType1, rootFolder.ID);
InventoryFolderImpl folder1 = rootFolder.GetChildFolder(folder1Id);
Assert.That(newFolderName1, Is.EqualTo(folder1.Name));
Assert.That(folderType1, Is.EqualTo((ushort)folder1.Type));
InventoryFolderBase dataFolder1 = myScene.InventoryService.GetFolder(myFolder);
Assert.That(newFolderName1, Is.EqualTo(dataFolder1.Name));
Assert.That(folderType1, Is.EqualTo((ushort)dataFolder1.Type));
}
// 2: Test an update that also involves moving the folder
{
UUID folder2Id = UUID.Parse("00000000-0000-0000-0000-000000000061");
userInfo.CreateFolder("folder2", folder2Id, (ushort)AssetType.Animation, rootFolder.ID);
InventoryFolderImpl folder2 = rootFolder.GetChildFolder(folder2Id);
InventoryFolderBase myFolder2 = new InventoryFolderBase();
myFolder2.ID = folder2Id;
string newFolderName2 = "newFolderName2";
ushort folderType2 = (ushort)AssetType.Bodypart;
userInfo.UpdateFolder(newFolderName2, folder1Id, folderType2, folder2Id);
InventoryFolderImpl folder1 = folder2.GetChildFolder(folder1Id);
Assert.That(newFolderName2, Is.EqualTo(folder1.Name));
Assert.That(folderType2, Is.EqualTo((ushort)folder1.Type));
Assert.That(folder2Id, Is.EqualTo(folder1.ParentID));
Assert.That(folder2.ContainsChildFolder(folder1Id), Is.True);
Assert.That(rootFolder.ContainsChildFolder(folder1Id), Is.False);
InventoryFolderBase dataFolder1 = myScene.InventoryService.GetFolder(myFolder2);
Assert.That(newFolderName2, Is.EqualTo(dataFolder1.Name));
Assert.That(folderType2, Is.EqualTo((ushort)dataFolder1.Type));
Assert.That(folder2Id, Is.EqualTo(dataFolder1.ParentID));
}
}
[Test]
public void TestMoveFolder()
{
TestHelper.InMethod();
Scene myScene = SceneSetupHelpers.SetupScene("inventory");
CachedUserInfo userInfo;
lock (this)
{
userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager, InventoryReceived);
Monitor.Wait(this, 60000);
}
UUID folder1Id = UUID.Parse("00000000-0000-0000-0000-000000000020");
UUID folder2Id = UUID.Parse("00000000-0000-0000-0000-000000000021");
UUID folderToMoveId = UUID.Parse("00000000-0000-0000-0000-000000000030");
InventoryFolderImpl rootFolder = userInfo.RootFolder;
userInfo.CreateFolder("folder1", folder1Id, (ushort)AssetType.Animation, rootFolder.ID);
InventoryFolderImpl folder1 = rootFolder.GetChildFolder(folder1Id);
userInfo.CreateFolder("folder2", folder2Id, (ushort)AssetType.Animation, rootFolder.ID);
InventoryFolderImpl folder2 = rootFolder.GetChildFolder(folder2Id);
// Check folder is currently in folder1
userInfo.CreateFolder("folderToMove", folderToMoveId, (ushort)AssetType.Animation, folder1Id);
Assert.That(folder1.ContainsChildFolder(folderToMoveId), Is.True);
userInfo.MoveFolder(folderToMoveId, folder2Id);
// Check folder is now in folder2 and no trace remains in folder1
InventoryFolderBase myFolder = new InventoryFolderBase();
myFolder.ID = folderToMoveId;
Assert.That(folder2.ContainsChildFolder(folderToMoveId), Is.True);
Assert.That(myScene.InventoryService.GetFolder(myFolder).ParentID, Is.EqualTo(folder2Id));
Assert.That(folder1.ContainsChildFolder(folderToMoveId), Is.False);
}
[Test]
public void TestPurgeFolder()
{
TestHelper.InMethod();
//log4net.Config.XmlConfigurator.Configure();
Scene myScene = SceneSetupHelpers.SetupScene("inventory");
CachedUserInfo userInfo;
lock (this)
{
userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager, InventoryReceived);
Monitor.Wait(this, 60000);
}
UUID folder1Id = UUID.Parse("00000000-0000-0000-0000-000000000070");
InventoryFolderImpl rootFolder = userInfo.RootFolder;
InventoryFolderBase myFolder = new InventoryFolderBase();
myFolder.ID = folder1Id;
userInfo.CreateFolder("folder1", folder1Id, (ushort)AssetType.Animation, rootFolder.ID);
Assert.That(myScene.InventoryService.GetFolder(myFolder), Is.Not.Null);
// Test purge
userInfo.PurgeFolder(rootFolder.ID);
Assert.That(rootFolder.RequestListOfFolders(), Is.Empty);
Assert.That(myScene.InventoryService.GetFolder(myFolder), Is.Null);
}
}
}
|