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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using log4net;
using OpenMetaverse;
using OpenSim.Data;
namespace OpenSim.Framework.Communications
{
/// <summary>
/// Plugin for managing temporary user profiles.
/// </summary>
public class TemporaryUserProfilePlugin : IUserDataPlugin
{
//private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected Dictionary<UUID, UserProfileData> m_profiles = new Dictionary<UUID, UserProfileData>();
public string Name { get { return "TemporaryUserProfilePlugin"; } }
public string Version { get { return "0.1"; } }
public void Initialise() {}
public void Initialise(string connect) {}
public void Dispose() {}
public UserProfileData GetUserByUUID(UUID user)
{
//m_log.DebugFormat("[TEMP USER PROFILE]: Received request for {0}", user);
lock (m_profiles)
{
if (m_profiles.ContainsKey(user))
return m_profiles[user];
else
return null;
}
}
public UserProfileData GetUserByName(string fname, string lname)
{
// We deliberately don't look up a temporary profile by name so that we don't obscure non-temporary
// profiles.
return null;
}
public virtual void AddTemporaryUserProfile(UserProfileData userProfile)
{
//m_log.DebugFormat("[TEMP USER PROFILE]: Adding {0} {1}", userProfile.Name, userProfile.ID);
lock (m_profiles)
{
m_profiles[userProfile.ID] = userProfile;
}
}
public UserProfileData GetUserByUri(Uri uri) { return null; }
public List<AvatarPickerAvatar> GeneratePickerResults(UUID queryID, string query) { return null; }
public UserAgentData GetAgentByUUID(UUID user) { return null; }
public UserAgentData GetAgentByName(string name) { return null; }
public UserAgentData GetAgentByName(string fname, string lname) { return null; }
public void StoreWebLoginKey(UUID agentID, UUID webLoginKey) {}
public void AddNewUserProfile(UserProfileData user) {}
public bool UpdateUserProfile(UserProfileData user) { return false; }
public void AddNewUserAgent(UserAgentData agent) {}
public void AddNewUserFriend(UUID friendlistowner, UUID friend, uint perms) {}
public void RemoveUserFriend(UUID friendlistowner, UUID friend) {}
public void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms) {}
public List<FriendListItem> GetUserFriendList(UUID friendlistowner) { return null; }
public Dictionary<UUID, FriendRegionInfo> GetFriendRegionInfos(List<UUID> uuids) { return null; }
public bool MoneyTransferRequest(UUID from, UUID to, uint amount) { return false; }
public bool InventoryTransferRequest(UUID from, UUID to, UUID inventory) { return false; }
public AvatarAppearance GetUserAppearance(UUID user) { return null; }
public void UpdateUserAppearance(UUID user, AvatarAppearance appearance) {}
public void ResetAttachments(UUID userID) {}
public void LogoutUsers(UUID regionID) {}
}
}
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