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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Collections.Generic;
using libsecondlife;
namespace OpenSim.Framework.Communications
{
public interface IUserService
{
/// <summary>
/// Loads a user profile by name
/// </summary>
/// <param name="fname">First name</param>
/// <param name="lname">Last name</param>
/// <returns>A user profile. Returns null if no profile is found</returns>
UserProfileData GetUserProfile(string firstName, string lastName);
//UserProfileData GetUserProfile(string name);
/// <summary>
/// Loads a user profile from a database by UUID
/// </summary>
/// <param name="uuid">The target UUID</param>
/// <returns>A user profile. Returns null if no user profile is found.</returns>
UserProfileData GetUserProfile(LLUUID userId);
UserAgentData GetAgentByUUID(LLUUID userId);
void clearUserAgent(LLUUID avatarID);
List<AvatarPickerAvatar> GenerateAgentPickerRequestResponse(LLUUID QueryID, string Query);
UserProfileData SetupMasterUser(string firstName, string lastName);
UserProfileData SetupMasterUser(string firstName, string lastName, string password);
UserProfileData SetupMasterUser(LLUUID userId);
/// <summary>
///
/// </summary>
/// <param name="user"></param>
LLUUID AddUserProfile(string firstName, string lastName, string pass, uint regX, uint regY);
/// <summary>
/// Adds a new friend to the database for XUser
/// </summary>
/// <param name="friendlistowner">The agent that who's friends list is being added to</param>
/// <param name="friend">The agent that being added to the friends list of the friends list owner</param>
/// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param>
void AddNewUserFriend(LLUUID friendlistowner, LLUUID friend, uint perms);
/// <summary>
/// Delete friend on friendlistowner's friendlist.
/// </summary>
/// <param name="friendlistowner">The agent that who's friends list is being updated</param>
/// <param name="friend">The Ex-friend agent</param>
void RemoveUserFriend(LLUUID friendlistowner, LLUUID friend);
/// <summary>
/// Update permissions for friend on friendlistowner's friendlist.
/// </summary>
/// <param name="friendlistowner">The agent that who's friends list is being updated</param>
/// <param name="friend">The agent that is getting or loosing permissions</param>
/// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param>
void UpdateUserFriendPerms(LLUUID friendlistowner, LLUUID friend, uint perms);
/// <summary>
/// Updates a user profile
/// </summary>
/// <param name="UserProfile">Profile to update</param>
/// <returns></returns>
bool UpdateUserProfileProperties(UserProfileData UserProfile);
/// <summary>
/// Logs off a user on the user server
/// </summary>
/// <param name="UserID">UUID of the user</param>
/// <param name="regionData">UUID of the Region</param>
/// <param name="posx">final position x</param>
/// <param name="posy">final position y</param>
/// <param name="posz">final position z</param>
void LogOffUser(LLUUID userid, LLUUID regionid, ulong regionhandle, float posx, float posy, float posz);
/// <summary>
/// Returns a list of FriendsListItems that describe the friends and permissions in the friend relationship for LLUUID friendslistowner
/// </summary>
/// <param name="friendlistowner">The agent that we're retreiving the friends Data.</param>
List<FriendListItem> GetUserFriendList(LLUUID friendlistowner);
/// <summary>
/// Get's the User Appearance
AvatarAppearance GetUserAppearance(LLUUID user);
/// <summary>
/// Updates the current region the User is in
/// </summary>
/// <param name="avatarid">User Region the Avatar is IN</param>
/// <param name="retionuuid">User Region the Avatar is IN</param>
void UpdateUserCurrentRegion(LLUUID avatarid, LLUUID regionuuid, ulong regionhandle);
void UpdateUserAppearance(LLUUID user, AvatarAppearance appearance);
void AddAttachment(LLUUID user, LLUUID attach);
void RemoveAttachment(LLUUID user, LLUUID attach);
List<LLUUID> GetAttachments(LLUUID user);
}
}
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