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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Collections.Generic;
using OpenMetaverse;
namespace OpenSim.Framework.Communications
{
/// <summary>
/// Inventory operations used between grid services.
/// </summary>
public interface IInterServiceInventoryServices
{
/// <summary>
/// Create a new inventory for the given user.
/// </summary>
/// <param name="user"></param>
/// <returns>true if the inventory was successfully created, false otherwise</returns>
bool CreateNewUserInventory(UUID user);
/// <summary>
/// Returns a list of all the folders in a given user's inventory.
/// </summary>
/// <param name="userId"></param>
/// <returns>A flat list of the user's inventory folder tree,
/// null if there is no inventory for this user</returns>
List<InventoryFolderBase> GetInventorySkeleton(UUID userId);
/// <summary>
/// Returns a list of all the active gestures in a user's inventory.
/// </summary>
/// <param name="userId">
/// The <see cref="UUID"/> of the user
/// </param>
/// <returns>
/// A flat list of the gesture items.
/// </returns>
List<InventoryItemBase> GetActiveGestures(UUID userId);
}
}
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