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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using libsecondlife;
namespace OpenSim.Framework.Communications
{
public interface IInterRegionCommunications
{
string rdebugRegionName { get; set; }
bool Available { get; }
void CheckRegion(string address, uint port);
bool InformRegionOfChildAgent(ulong regionHandle, AgentCircuitData agentData);
bool InformRegionOfPrimCrossing(ulong regionHandle, LLUUID primID, string objData);
bool RegionUp(SearializableRegionInfo region, ulong regionhandle);
bool ChildAgentUpdate(ulong regionHandle, ChildAgentDataUpdate cAgentData);
bool ExpectAvatarCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying);
bool ExpectPrimCrossing(ulong regionHandle, LLUUID primID, LLVector3 position, bool isFlying);
bool AcknowledgeAgentCrossed(ulong regionHandle, LLUUID agentId);
bool AcknowledgePrimCrossed(ulong regionHandle, LLUUID primID);
bool TellRegionToCloseChildConnection(ulong regionHandle, LLUUID agentID);
}
}
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