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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Collections.Generic;
using OpenMetaverse;
namespace OpenSim.Framework.Communications
{
public interface IInterRegionCommunications
{
string rdebugRegionName { get; set; }
bool CheckRegion(string address, uint port);
bool InformRegionOfChildAgent(ulong regionHandle, AgentCircuitData agentData);
bool InformRegionOfPrimCrossing(ulong regionHandle, UUID primID, string objData, int XMLMethod);
bool RegionUp(SerializableRegionInfo region, ulong regionhandle);
bool ChildAgentUpdate(ulong regionHandle, ChildAgentDataUpdate cAgentData);
bool ExpectAvatarCrossing(ulong regionHandle, UUID agentID, Vector3 position, bool isFlying);
bool ExpectPrimCrossing(ulong regionHandle, UUID primID, Vector3 position, bool isFlying);
bool AcknowledgeAgentCrossed(ulong regionHandle, UUID agentId);
bool AcknowledgePrimCrossed(ulong regionHandle, UUID primID);
bool TellRegionToCloseChildConnection(ulong regionHandle, UUID agentID);
/// <summary>
/// Try to inform friends in the given region about online status of agent.
/// </summary>
/// <param name="agentId">
/// The <see cref="UUID"/> of the agent.
/// </param>
/// <param name="destRegionHandle">
/// The regionHandle of the region.
/// </param>
/// <param name="friends">
/// A List of <see cref="UUID"/>s of friends to inform in the given region.
/// </param>
/// <param name="online">
/// Is the agent online or offline
/// </param>
/// <returns>
/// A list of friends that couldn't be reached on this region.
/// </returns>
List<UUID> InformFriendsInOtherRegion(UUID agentId, ulong destRegionHandle, List<UUID> friends, bool online);
/// <summary>
/// Send TerminateFriend of exFriendID to agent agentID in region regionHandle.
/// </summary>
/// <param name="regionHandle">
/// The handle of the region agentID is in (hopefully).
/// </param>
/// <param name="agentID">
/// The agent to send the packet to.
/// </param>
/// <param name="exFriendID">
/// The ex-friends ID.
/// </param>
/// <returns>
/// Whether the packet could be sent. False if the agent couldn't be found in the region.
/// </returns>
bool TriggerTerminateFriend(ulong regionHandle, UUID agentID, UUID exFriendID);
}
}
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