1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
|
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using OpenMetaverse;
using OpenSim.Framework.Communications.Cache;
namespace OpenSim.Framework.Communications
{
/// <summary>
/// This class manages references to OpenSim non-region services (inventory, user, etc.)
/// </summary>
///
/// TODO: Service retrieval needs to be managed via plugin and interfaces requests, as happens for region
/// modules from scene. Among other things, this will allow this class to be used in many different contexts
/// (from a grid service executable, to provide services on a region) without lots of messy nulls and confusion.
/// Also, a post initialize step on the plugins will be needed so that we don't get tortuous problems with
/// circular dependencies between plugins.
public class CommunicationsManager
{
//private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected Dictionary<UUID, string[]> m_nameRequestCache = new Dictionary<UUID, string[]>();
public IUserService UserService
{
get { return m_userService; }
}
protected IUserService m_userService;
public IAvatarService AvatarService
{
get { return m_avatarService; }
}
protected IAvatarService m_avatarService;
public IInterServiceInventoryServices InterServiceInventoryService
{
get { return m_interServiceInventoryService; }
}
protected IInterServiceInventoryServices m_interServiceInventoryService;
public NetworkServersInfo NetworkServersInfo
{
get { return m_networkServersInfo; }
}
protected NetworkServersInfo m_networkServersInfo;
/// <summary>
/// Interface to user service for administrating users.
/// </summary>
public IUserAdminService UserAdminService
{
get { return m_userAdminService; }
}
protected IUserAdminService m_userAdminService;
/// <summary>
/// Constructor
/// </summary>
/// <param name="serversInfo"></param>
public CommunicationsManager(NetworkServersInfo serversInfo,
LibraryRootFolder libraryRootFolder)
{
m_networkServersInfo = serversInfo;
}
#region Packet Handlers
public void UpdateAvatarPropertiesRequest(IClientAPI remote_client, UserProfileData UserProfile)
{
m_userService.UpdateUserProfile(UserProfile);
return;
}
public List<AvatarPickerAvatar> GenerateAgentPickerRequestResponse(UUID queryID, string query)
{
List<AvatarPickerAvatar> pickerlist = m_userService.GenerateAgentPickerRequestResponse(queryID, query);
return pickerlist;
}
#endregion
}
}
|