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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Threading;
using libsecondlife;
using log4net;
namespace OpenSim.Framework.Communications.Cache
{
/// <summary>
/// Holds user profile information and retrieves it from backend services.
/// </summary>
public class UserProfileCacheService
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
/// <summary>
/// The comms manager holds references to services (user, grid, inventory, etc.)
/// </summary>
private readonly CommunicationsManager m_commsManager;
/// <summary>
/// Each user has a cached profile.
/// </summary>
private readonly Dictionary<LLUUID, CachedUserInfo> m_userProfiles = new Dictionary<LLUUID, CachedUserInfo>();
public readonly LibraryRootFolder libraryRoot = new LibraryRootFolder();
// Methods
public UserProfileCacheService(CommunicationsManager commsManager)
{
m_commsManager = commsManager;
}
/// <summary>
/// A new user has moved into a region in this instance so retrieve their profile from the user service.
/// </summary>
/// <param name="userID"></param>
public void AddNewUser(IClientAPI remoteClient)
{
m_log.DebugFormat("[USER CACHE]: Adding user profile for {0} {1}", remoteClient.Name, remoteClient.AgentId);
// Potential fix - Multithreading issue.
lock (m_userProfiles)
{
if (!m_userProfiles.ContainsKey(remoteClient.AgentId))
{
UserProfileData userProfile = m_commsManager.UserService.GetUserProfile(remoteClient.AgentId);
CachedUserInfo userInfo = new CachedUserInfo(m_commsManager, userProfile, remoteClient.SessionId);
if (userInfo.UserProfile != null)
{
// The inventory for the user will be populated when they actually enter the scene
m_userProfiles.Add(remoteClient.AgentId, userInfo);
}
else
{
m_log.ErrorFormat("[USER CACHE]: User profile for user {0} not found.", remoteClient.AgentId);
}
}
}
}
/// <summary>
/// A new user has moved into a region in this instance so retrieve their profile from the user service.
/// </summary>
/// <param name="userID"></param>
public void AddNewUser(LLUUID userID)
{
m_log.DebugFormat("[USER CACHE]: Adding user profile for {0}", userID);
// Potential fix - Multithreading issue.
lock (m_userProfiles)
{
if (!m_userProfiles.ContainsKey(userID))
{
UserProfileData userProfile = m_commsManager.UserService.GetUserProfile(userID);
CachedUserInfo userInfo = new CachedUserInfo(m_commsManager, userProfile);
if (userInfo.UserProfile != null)
{
// The inventory for the user will be populated when they actually enter the scene
m_userProfiles.Add(userID, userInfo);
}
else
{
m_log.ErrorFormat("[USER CACHE]: User profile for user {0} not found.", userID);
}
}
}
}
/// <summary>
/// Remove this user's profile cache.
/// </summary>
/// <param name="userID"></param>
/// <returns>true if the user was successfully removed, false otherwise</returns>
public bool RemoveUser(LLUUID userId)
{
lock (m_userProfiles)
{
if (m_userProfiles.ContainsKey(userId))
{
m_log.DebugFormat("[USER CACHE]: Removing user {0}", userId);
m_userProfiles.Remove(userId);
return true;
}
}
m_log.ErrorFormat("[USER CACHE]: Tried to remove the profile of user {0}, but this was not in the scene", userId);
return false;
}
/// <summary>
/// Request the inventory data for the given user. This will occur asynchronously if running on a grid
/// </summary>
/// <param name="userID"></param>
/// <param name="userInfo"></param>
public void RequestInventoryForUser(LLUUID userID)
{
CachedUserInfo userInfo = GetUserDetails(userID);
if (userInfo != null)
{
if (m_commsManager.SecureInventoryService != null)
{
m_commsManager.SecureInventoryService.RequestInventoryForUser(userID, userInfo.SessionID, userInfo.InventoryReceive);
}
else
{
m_commsManager.InventoryService.RequestInventoryForUser(userID, userInfo.InventoryReceive);
}
//IInventoryServices invService = userInfo.GetInventoryService();
//if (invService != null)
//{
// invService.RequestInventoryForUser(userID, userInfo.InventoryReceive);
//}
}
else
{
m_log.ErrorFormat("[USER CACHE]: RequestInventoryForUser() - user profile for user {0} not found", userID);
}
}
/// <summary>
/// Get the details of the given user. A caller should try this method first if it isn't sure that
/// a user profile exists for the given user.
/// </summary>
/// <param name="userID"></param>
/// <returns>null if no user details are found</returns>
public CachedUserInfo GetUserDetails(LLUUID userID)
{
if (m_userProfiles.ContainsKey(userID))
return m_userProfiles[userID];
else
return null;
}
/// <summary>
/// Handle an inventory folder creation request from the client.
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="folderID"></param>
/// <param name="folderType"></param>
/// <param name="folderName"></param>
/// <param name="parentID"></param>
public void HandleCreateInventoryFolder(IClientAPI remoteClient, LLUUID folderID, ushort folderType,
string folderName, LLUUID parentID)
{
CachedUserInfo userProfile;
if (m_userProfiles.TryGetValue(remoteClient.AgentId, out userProfile))
{
if (!userProfile.CreateFolder(folderName, folderID, folderType, parentID))
{
m_log.ErrorFormat(
"[AGENT INVENTORY]: Failed to create folder for user {0} {1}",
remoteClient.Name, remoteClient.AgentId);
}
}
else
{
m_log.ErrorFormat(
"[AGENT INVENTORY]: Could not find user profile for {0} {1}",
remoteClient.Name, remoteClient.AgentId);
}
}
/// <summary>
/// Handle a client request to update the inventory folder
///
/// FIXME: We call add new inventory folder because in the data layer, we happen to use an SQL REPLACE
/// so this will work to rename an existing folder. Needless to say, to rely on this is very confusing,
/// and needs to be changed.
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="folderID"></param>
/// <param name="type"></param>
/// <param name="name"></param>
/// <param name="parentID"></param>
public void HandleUpdateInventoryFolder(IClientAPI remoteClient, LLUUID folderID, ushort type, string name,
LLUUID parentID)
{
// m_log.DebugFormat(
// "[AGENT INVENTORY]: Updating inventory folder {0} {1} for {2} {3}", folderID, name, remoteClient.Name, remoteClient.AgentId);
CachedUserInfo userProfile;
if (m_userProfiles.TryGetValue(remoteClient.AgentId, out userProfile))
{
if (!userProfile.UpdateFolder(name, folderID, type, parentID))
{
m_log.ErrorFormat(
"[AGENT INVENTORY]: Failed to update folder for user {0} {1}",
remoteClient.Name, remoteClient.AgentId);
}
}
else
{
m_log.ErrorFormat(
"[AGENT INVENTORY]: Could not find user profile for {0} {1}",
remoteClient.Name, remoteClient.AgentId);
}
}
/// <summary>
/// Handle an inventory folder move request from the client.
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="folderID"></param>
/// <param name="parentID"></param>
public void HandleMoveInventoryFolder(IClientAPI remoteClient, LLUUID folderID, LLUUID parentID)
{
CachedUserInfo userProfile;
if (m_userProfiles.TryGetValue(remoteClient.AgentId, out userProfile))
{
if (!userProfile.MoveFolder(folderID, parentID))
{
m_log.ErrorFormat(
"[AGENT INVENTORY]: Failed to move folder for user {0} {1}",
remoteClient.Name, remoteClient.AgentId);
}
}
else
{
m_log.ErrorFormat(
"[AGENT INVENTORY]: Could not find user profile for {0} {1}",
remoteClient.Name, remoteClient.AgentId);
}
}
/// <summary>
/// Tell the client about the various child items and folders contained in the requested folder.
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="folderID"></param>
/// <param name="ownerID"></param>
/// <param name="fetchFolders"></param>
/// <param name="fetchItems"></param>
/// <param name="sortOrder"></param>
public void HandleFetchInventoryDescendents(IClientAPI remoteClient, LLUUID folderID, LLUUID ownerID,
bool fetchFolders, bool fetchItems, int sortOrder)
{
// FIXME MAYBE: We're not handling sortOrder!
InventoryFolderImpl fold = null;
if ((fold = libraryRoot.FindFolder(folderID)) != null)
{
remoteClient.SendInventoryFolderDetails(
libraryRoot.Owner, folderID, fold.RequestListOfItems(),
fold.RequestListOfFolders(), fetchFolders, fetchItems);
return;
}
CachedUserInfo userProfile;
if (m_userProfiles.TryGetValue(remoteClient.AgentId, out userProfile))
{
userProfile.SendInventoryDecendents(remoteClient, folderID, fetchFolders, fetchItems);
}
else
{
m_log.ErrorFormat(
"[AGENT INVENTORY]: Could not find user profile for {0} {1}",
remoteClient.Name, remoteClient.AgentId);
}
}
/// <summary>
/// Handle the caps inventory descendents fetch.
///
/// Since the folder structure is sent to the client on login, I believe we only need to handle items.
/// </summary>
/// <param name="agentID"></param>
/// <param name="folderID"></param>
/// <param name="ownerID"></param>
/// <param name="fetchFolders"></param>
/// <param name="fetchItems"></param>
/// <param name="sortOrder"></param>
/// <returns>null if the inventory look up failed</returns>
public List<InventoryItemBase> HandleFetchInventoryDescendentsCAPS(LLUUID agentID, LLUUID folderID, LLUUID ownerID,
bool fetchFolders, bool fetchItems, int sortOrder)
{
// m_log.DebugFormat(
// "[INVENTORY CACHE]: Fetching folders ({0}), items ({1}) from {2} for agent {3}",
// fetchFolders, fetchItems, folderID, agentID);
// FIXME MAYBE: We're not handling sortOrder!
InventoryFolderImpl fold;
if ((fold = libraryRoot.FindFolder(folderID)) != null)
{
return fold.RequestListOfItems();
}
CachedUserInfo userProfile;
if (m_userProfiles.TryGetValue(agentID, out userProfile))
{
// XXX: When a client crosses into a scene, their entire inventory is fetched
// asynchronously. If the client makes a request before the inventory is received, we need
// to give the inventory a chance to come in.
//
// This is a crude way of dealing with that by retrying the lookup. It's not quite as bad
// in CAPS as doing this with the udp request, since here it won't hold up other packets.
// In fact, here we'll be generous and try for longer.
if (!userProfile.HasReceivedInventory)
{
int attempts = 0;
while (attempts++ < 30)
{
m_log.DebugFormat(
"[INVENTORY CACHE]: Poll number {0} for inventory items in folder {1} for user {2}",
attempts, folderID, agentID);
Thread.Sleep(2000);
if (userProfile.HasReceivedInventory)
{
break;
}
}
}
if (userProfile.HasReceivedInventory)
{
if ((fold = userProfile.RootFolder.FindFolder(folderID)) != null)
{
return fold.RequestListOfItems();
}
else
{
m_log.WarnFormat(
"[AGENT INVENTORY]: Could not find folder {0} requested by user {1}",
folderID, agentID);
return null;
}
}
else
{
m_log.ErrorFormat("[INVENTORY CACHE]: Could not find root folder for user {0}", agentID);
return null;
}
}
else
{
m_log.ErrorFormat("[AGENT INVENTORY]: Could not find user profile for {0}", agentID);
return null;
}
}
/// <summary>
/// This should delete all the items and folders in the given directory.
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="folderID"></param>
public void HandlePurgeInventoryDescendents(IClientAPI remoteClient, LLUUID folderID)
{
CachedUserInfo userProfile;
if (m_userProfiles.TryGetValue(remoteClient.AgentId, out userProfile))
{
if (!userProfile.PurgeFolder(folderID))
{
m_log.ErrorFormat(
"[AGENT INVENTORY]: Failed to purge folder for user {0} {1}",
remoteClient.Name, remoteClient.AgentId);
}
}
else
{
m_log.ErrorFormat(
"[AGENT INVENTORY]: Could not find user profile for {0} {1}",
remoteClient.Name, remoteClient.AgentId);
}
}
public void HandleFetchInventory(IClientAPI remoteClient, LLUUID itemID, LLUUID ownerID)
{
if (ownerID == libraryRoot.Owner)
{
//Console.WriteLine("request info for library item");
return;
}
CachedUserInfo userProfile;
if (m_userProfiles.TryGetValue(remoteClient.AgentId, out userProfile))
{
if (userProfile.HasReceivedInventory)
{
InventoryItemBase item = userProfile.RootFolder.FindItem(itemID);
if (item != null)
{
remoteClient.SendInventoryItemDetails(ownerID, item);
}
}
}
else
{
m_log.ErrorFormat(
"[AGENT INVENTORY]: Could not find user profile for {0} {1}",
remoteClient.Name, remoteClient.AgentId);
}
}
}
}
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