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using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
using OpenSim.Framework.Data;
namespace OpenSim.Framework.Communications.Caches
{
public class LibraryRootFolder : InventoryFolder
{
private LLUUID libOwner = new LLUUID("11111111-1111-0000-0000-000100bba000");
private InventoryFolder m_textureFolder;
public LibraryRootFolder()
{
this.agentID = libOwner;
this.folderID = new LLUUID("00000112-000f-0000-0000-000100bba000");
this.name = "OpenSim Library";
this.parentID = LLUUID.Zero;
this.type = (short)-1;
this.version = (ushort) 1;
InventoryFolder folderInfo = new InventoryFolder();
folderInfo.agentID = libOwner;
folderInfo.folderID = new LLUUID("00000112-000f-0000-0000-000100bba001");
folderInfo.name = "Texture Library";
folderInfo.parentID = this.folderID;
folderInfo.type = -1;
folderInfo.version = 1;
this.SubFolders.Add(folderInfo.folderID, folderInfo);
this.m_textureFolder = folderInfo;
this.CreateLibraryItems();
}
private void CreateLibraryItems()
{
InventoryItemBase item = new InventoryItemBase();
item.avatarID = libOwner;
item.creatorsID = libOwner;
item.inventoryID = LLUUID.Random();
item.assetID = new LLUUID("00000000-0000-0000-9999-000000000002");
item.inventoryDescription = "Plywood texture";
item.inventoryName = "Plywood";
item.assetType = 0;
item.parentFolderID = m_textureFolder.folderID;
item.inventoryBasePermissions = 0x7FFFFFFF;
item.inventoryEveryOnePermissions = 0x7FFFFFFF;
item.inventoryCurrentPermissions = 0x7FFFFFFF;
item.inventoryNextPermissions = 0x7FFFFFFF;
this.m_textureFolder.Items.Add(item.inventoryID, item);
item = new InventoryItemBase();
item.avatarID = libOwner;
item.creatorsID = libOwner;
item.inventoryID = LLUUID.Random();
item.assetID = new LLUUID("00000000-0000-0000-9999-000000000003");
item.inventoryDescription = "Rocks texture";
item.inventoryName = "Rocks";
item.assetType = 0;
item.parentFolderID = m_textureFolder.folderID;
item.inventoryBasePermissions = 0x7FFFFFFF;
item.inventoryEveryOnePermissions = 0x7FFFFFFF;
item.inventoryCurrentPermissions = 0x7FFFFFFF;
item.inventoryNextPermissions = 0x7FFFFFFF;
this.m_textureFolder.Items.Add(item.inventoryID, item);
item = new InventoryItemBase();
item.avatarID = libOwner;
item.creatorsID = libOwner;
item.inventoryID = LLUUID.Random();
item.assetID = new LLUUID("00000000-0000-0000-9999-000000000001");
item.inventoryDescription = "Bricks texture";
item.inventoryName = "Bricks";
item.assetType = 0;
item.parentFolderID = m_textureFolder.folderID;
item.inventoryBasePermissions = 0x7FFFFFFF;
item.inventoryEveryOnePermissions = 0x7FFFFFFF;
item.inventoryCurrentPermissions = 0x7FFFFFFF;
item.inventoryNextPermissions = 0x7FFFFFFF;
this.m_textureFolder.Items.Add(item.inventoryID, item);
item = new InventoryItemBase();
item.avatarID = libOwner;
item.creatorsID = libOwner;
item.inventoryID = LLUUID.Random();
item.assetID = new LLUUID("00000000-0000-0000-9999-000000000004");
item.inventoryDescription = "Granite texture";
item.inventoryName = "Granite";
item.assetType = 0;
item.parentFolderID = m_textureFolder.folderID;
item.inventoryBasePermissions = 0x7FFFFFFF;
item.inventoryEveryOnePermissions = 0x7FFFFFFF;
item.inventoryCurrentPermissions = 0x7FFFFFFF;
item.inventoryNextPermissions = 0x7FFFFFFF;
this.m_textureFolder.Items.Add(item.inventoryID, item);
item = new InventoryItemBase();
item.avatarID = libOwner;
item.creatorsID = libOwner;
item.inventoryID = LLUUID.Random();
item.assetID = new LLUUID("00000000-0000-0000-9999-000000000005");
item.inventoryDescription = "Hardwood texture";
item.inventoryName = "Hardwood";
item.assetType = 0;
item.parentFolderID = m_textureFolder.folderID;
item.inventoryBasePermissions = 0x7FFFFFFF;
item.inventoryEveryOnePermissions = 0x7FFFFFFF;
item.inventoryCurrentPermissions = 0x7FFFFFFF;
item.inventoryNextPermissions = 0x7FFFFFFF;
this.m_textureFolder.Items.Add(item.inventoryID, item);
item = new InventoryItemBase();
item.avatarID = libOwner;
item.creatorsID = libOwner;
item.inventoryID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfaba9");
item.assetID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
item.inventoryDescription = "Default Shape";
item.inventoryName = "Default Shape";
item.assetType = 13;
item.invType = 18;
item.parentFolderID = this.folderID;
item.inventoryCurrentPermissions = 0;
item.inventoryNextPermissions = 0;
this.Items.Add(item.inventoryID, item);
item = new InventoryItemBase();
item.avatarID = libOwner;
item.creatorsID = libOwner;
item.inventoryID = new LLUUID("77c41e39-38f9-f75a-024e-585989bfabc9");
item.assetID = new LLUUID("77c41e39-38f9-f75a-024e-585989bbabbb");
item.inventoryDescription = "Default Skin";
item.inventoryName = "Default Skin";
item.assetType = 13;
item.invType = 18;
item.parentFolderID = this.folderID;
item.inventoryCurrentPermissions = 0;
item.inventoryNextPermissions = 0;
this.Items.Add(item.inventoryID, item);
item = new InventoryItemBase();
item.avatarID = libOwner;
item.creatorsID = libOwner;
item.inventoryID = new LLUUID("77c41e39-38f9-f75a-0000-585989bf0000");
item.assetID = new LLUUID("00000000-38f9-1111-024e-222222111110");
item.inventoryDescription = "Default Shirt";
item.inventoryName = "Default Shirt";
item.assetType = 5;
item.invType = 18;
item.parentFolderID = this.folderID;
item.inventoryCurrentPermissions = 0;
item.inventoryNextPermissions = 0;
this.Items.Add(item.inventoryID, item);
item = new InventoryItemBase();
item.avatarID = libOwner;
item.creatorsID = libOwner;
item.inventoryID = new LLUUID("77c41e39-38f9-f75a-0000-5859892f1111");
item.assetID = new LLUUID("00000000-38f9-1111-024e-222222111120");
item.inventoryDescription = "Default Pants";
item.inventoryName = "Default Pants";
item.assetType = 5;
item.invType = 18;
item.parentFolderID = this.folderID;
item.inventoryCurrentPermissions = 0;
item.inventoryNextPermissions = 0;
this.Items.Add(item.inventoryID, item);
item = new InventoryItemBase();
item.avatarID = libOwner;
item.creatorsID = libOwner;
item.inventoryID = new LLUUID("00000000-0000-2222-4444-000000000001");
item.assetID = new LLUUID("00000000-0000-2222-3333-000000000001");
item.inventoryDescription = "Welcome";
item.inventoryName = "Welcome";
item.assetType = 7;
item.invType = 7;
item.parentFolderID = this.folderID;
item.inventoryCurrentPermissions = (1 << 15);
item.inventoryNextPermissions = (1 << 15);
item.inventoryEveryOnePermissions = (1 << 15);
item.inventoryBasePermissions = (1 << 15);
this.Items.Add(item.inventoryID, item);
}
}
}
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