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/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using System.IO;
using libsecondlife;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
using OpenSim.Framework.Data;
namespace OpenSim.Framework.Communications.Caches
{
public class AssetTransactionManager
{
// Fields
public CommunicationsManager CommsManager;
public Dictionary<LLUUID, AgentAssetTransactions> AgentTransactions = new Dictionary<LLUUID, AgentAssetTransactions>();
public AssetTransactionManager(CommunicationsManager commsManager)
{
CommsManager = commsManager;
}
// Methods
public AgentAssetTransactions AddUser(LLUUID userID)
{
if (!this.AgentTransactions.ContainsKey(userID))
{
AgentAssetTransactions transactions = new AgentAssetTransactions(userID, this);
this.AgentTransactions.Add(userID, transactions);
return transactions;
}
return null;
}
public AgentAssetTransactions GetUserTransActions(LLUUID userID)
{
if (this.AgentTransactions.ContainsKey(userID))
{
return this.AgentTransactions[userID];
}
return null;
}
public void HandleInventoryFromTransaction(IClientAPI remoteClient, LLUUID transactionID, LLUUID folderID, uint callbackID, string description, string name, sbyte invType, sbyte type, byte wearableType, uint nextOwnerMask)
{
AgentAssetTransactions transactions = this.GetUserTransActions(remoteClient.AgentId);
if (transactions != null)
{
transactions.RequestCreateInventoryItem(remoteClient, transactionID, folderID, callbackID, description, name, invType, type, wearableType, nextOwnerMask);
}
}
public void HandleUDPUploadRequest(IClientAPI remoteClient, LLUUID assetID, LLUUID transaction, sbyte type, byte[] data)
{
AgentAssetTransactions transactions = this.GetUserTransActions(remoteClient.AgentId);
if (transactions != null)
{
AgentAssetTransactions.AssetXferUploader uploader = transactions.RequestXferUploader(transaction);
if (uploader != null)
{
uploader.Initialise(remoteClient, assetID, transaction, type, data);
}
}
}
public void HandleXfer(IClientAPI remoteClient, ulong xferID, uint packetID, byte[] data)
{
AgentAssetTransactions transactions = this.GetUserTransActions(remoteClient.AgentId);
if (transactions != null)
{
transactions.HandleXfer(xferID, packetID, data);
}
}
}
}
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