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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using OpenMetaverse;
using System.Collections;
using System.Collections.Generic;
using OSD = OpenMetaverse.StructuredData.OSD;
using OSDMap = OpenMetaverse.StructuredData.OSDMap;
using OSDArray = OpenMetaverse.StructuredData.OSDArray;
using OSDParser = OpenMetaverse.StructuredData.OSDParser;
namespace OpenSim.Framework
{
// Soon to be dismissed
[Serializable]
public class ChildAgentDataUpdate
{
public Guid ActiveGroupID;
public Guid AgentID;
public bool alwaysrun;
public float AVHeight;
public sLLVector3 cameraPosition;
public float drawdistance;
public float godlevel;
public uint GroupAccess;
public sLLVector3 Position;
public ulong regionHandle;
public byte[] throttles;
public sLLVector3 Velocity;
public ChildAgentDataUpdate()
{
}
public ChildAgentDataUpdate(AgentData agent)
{
if (agent.ActiveGroupID != null)
ActiveGroupID = agent.ActiveGroupID.Guid;
if (agent.AgentID != null)
AgentID = agent.AgentID.Guid;
alwaysrun = agent.AlwaysRun;
if (agent.Size != null)
AVHeight = agent.Size.Z;
if (agent.Center != null)
cameraPosition = new sLLVector3(agent.Center);
drawdistance = agent.Far;
godlevel = (float)agent.GodLevel;
if (agent.Groups.Length > 0)
GroupAccess = (uint)agent.Groups[0].GroupPowers;
if (agent.Position != null)
Position = new sLLVector3(agent.Position);
regionHandle = agent.RegionHandle;
throttles = agent.Throttles;
if (agent.Velocity != null)
Velocity = new sLLVector3(agent.Velocity);
}
}
public class AgentGroupData
{
public UUID GroupID;
public ulong GroupPowers;
public bool AcceptNotices;
public AgentGroupData(UUID id, ulong powers, bool notices)
{
GroupID = id;
GroupPowers = powers;
AcceptNotices = notices;
}
}
public class AgentAnimationData
{
public UUID Animation;
public UUID ObjectID;
}
public class AgentData
{
public ulong RegionHandle;
public uint CircuitCode;
public UUID AgentID;
public UUID SessionID;
public Vector3 Position;
public Vector3 Velocity;
public Vector3 Center;
public Vector3 Size;
public Vector3 AtAxis;
public Vector3 LeftAxis;
public Vector3 UpAxis;
public bool ChangedGrid;
public float Far;
public float Aspect;
//public int[] Throttles;
public byte[] Throttles;
public uint LocomotionState;
public Quaternion HeadRotation;
public Quaternion BodyRotation;
public uint ControlFlags;
public float EnergyLevel;
public Byte GodLevel;
public bool AlwaysRun;
public UUID PreyAgent;
public Byte AgentAccess;
public UUID[] AgentTextures;
public UUID ActiveGroupID;
public AgentGroupData[] Groups;
public AgentAnimationData[] Anims;
public UUID GranterID;
public Dictionary<string, string> NVPairs;
byte[] VisualParams;
public OSDMap PackUpdateMessage()
{
OSDMap args = new OSDMap();
args["region_handle"] = OSD.FromString(RegionHandle.ToString());
args["circuit_code"] = OSD.FromString(CircuitCode.ToString());
args["agent_uuid"] = OSD.FromUUID(AgentID);
args["session_uuid"] = OSD.FromUUID(SessionID);
args["position"] = OSD.FromString(Position.ToString());
args["velocity"] = OSD.FromString(Velocity.ToString());
args["center"] = OSD.FromString(Center.ToString());
args["size"] = OSD.FromString(Size.ToString());
args["at_axis"] = OSD.FromString(AtAxis.ToString());
args["left_axis"] = OSD.FromString(LeftAxis.ToString());
args["up_axis"] = OSD.FromString(UpAxis.ToString());
args["changed_grid"] = OSD.FromBoolean(ChangedGrid);
args["far"] = OSD.FromReal(Far);
args["aspect"] = OSD.FromReal(Aspect);
if ((Throttles != null) && (Throttles.Length > 0))
args["throttles"] = OSD.FromBinary(Throttles);
args["locomotion_state"] = OSD.FromString(LocomotionState.ToString());
args["head_rotation"] = OSD.FromString(HeadRotation.ToString());
args["body_rotation"] = OSD.FromString(BodyRotation.ToString());
args["control_flags"] = OSD.FromString(ControlFlags.ToString());
args["energy_level"] = OSD.FromReal(EnergyLevel);
args["god_level"] = OSD.FromString(GodLevel.ToString());
args["always_run"] = OSD.FromBoolean(AlwaysRun);
args["prey_agent"] = OSD.FromUUID(PreyAgent);
args["agent_access"] = OSD.FromString(AgentAccess.ToString());
if ((AgentTextures != null) && (AgentTextures.Length > 0))
{
OSDArray textures = new OSDArray(AgentTextures.Length);
foreach (UUID uuid in AgentTextures)
textures.Add(OSD.FromUUID(uuid));
args["agent_textures"] = textures;
}
args["active_group_id"] = OSD.FromUUID(ActiveGroupID);
// Last few fields are still missing
return args;
}
/// <summary>
/// Deserialization of agent data.
/// Avoiding reflection makes it painful to write, but that's the price!
/// </summary>
/// <param name="hash"></param>
public void UnpackUpdateMessage(OSDMap args)
{
if (args.ContainsKey("region_handle"))
UInt64.TryParse(args["region_handle"].AsString(), out RegionHandle);
if (args["circuit_code"] != null)
UInt32.TryParse((string)args["circuit_code"].AsString(), out CircuitCode);
if (args["agent_uuid"] != null)
AgentID = args["agent_uuid"].AsUUID();
if (args["session_uuid"] != null)
SessionID = args["session_uuid"].AsUUID();
if (args["position"] != null)
Vector3.TryParse(args["position"].AsString(), out Position);
if (args["velocity"] != null)
Vector3.TryParse(args["velocity"].AsString(), out Velocity);
if (args["center"] != null)
Vector3.TryParse(args["center"].AsString(), out Center);
if (args["size"] != null)
Vector3.TryParse(args["size"].AsString(), out Size);
if (args["at_axis"] != null)
Vector3.TryParse(args["at_axis"].AsString(), out AtAxis);
if (args["left_axis"] != null)
Vector3.TryParse(args["left_axis"].AsString(), out AtAxis);
if (args["up_axis"] != null)
Vector3.TryParse(args["up_axis"].AsString(), out AtAxis);
if (args["changed_grid"] != null)
ChangedGrid = args["changed_grid"].AsBoolean();
if (args["far"] != null)
Far = (float)(args["far"].AsReal());
if (args["aspect"] != null)
Aspect = (float)args["aspect"].AsReal();
if (args["throttles"] != null)
Throttles = args["throttles"].AsBinary();
if (args["locomotion_state"] != null)
UInt32.TryParse(args["locomotion_state"].AsString(), out LocomotionState);
if (args["head_rotation"] != null)
Quaternion.TryParse(args["head_rotation"].AsString(), out HeadRotation);
if (args["body_rotation"] != null)
Quaternion.TryParse(args["body_rotation"].AsString(), out BodyRotation);
if (args["control_flags"] != null)
UInt32.TryParse(args["control_flags"].AsString(), out ControlFlags);
if (args["energy_level"] != null)
EnergyLevel = (float)(args["energy_level"].AsReal());
if (args["god_level"] != null)
Byte.TryParse(args["god_level"].AsString(), out GodLevel);
if (args["always_run"] != null)
AlwaysRun = args["always_run"].AsBoolean();
if (args["prey_agent"] != null)
PreyAgent = args["prey_agent"].AsUUID();
if (args["agent_access"] != null)
Byte.TryParse(args["agent_access"].AsString(), out AgentAccess);
if ((args["agent_textures"] != null) && (args["agent_textures"]).Type == OpenMetaverse.StructuredData.OSDType.Array)
{
OSDArray textures = (OSDArray)(args["agent_textures"]);
AgentTextures = new UUID[textures.Count];
int i = 0;
foreach (OSD o in textures)
AgentTextures[i++] = o.AsUUID();
}
if (args["active_group_id"] != null)
ActiveGroupID = args["active_group_id"].AsUUID();
}
public AgentData()
{
}
public AgentData(Hashtable hash)
{
//UnpackUpdateMessage(hash);
}
/// <summary>
/// Soon to be decommissioned
/// </summary>
/// <param name="cAgent"></param>
public void CopyFrom(ChildAgentDataUpdate cAgent)
{
ActiveGroupID = new UUID(cAgent.ActiveGroupID);
AgentID = new UUID(cAgent.AgentID);
AlwaysRun = cAgent.alwaysrun;
// next: ???
Size = new Vector3();
Size.Z = cAgent.AVHeight;
Center = new Vector3(cAgent.cameraPosition.x, cAgent.cameraPosition.y, cAgent.cameraPosition.z);
Far = cAgent.drawdistance;
// downcasting ???
GodLevel = (byte)(cAgent.godlevel);
Groups = new AgentGroupData[1];
Groups[0] = new AgentGroupData(new UUID(cAgent.ActiveGroupID), cAgent.GroupAccess, true);
Position = new Vector3(cAgent.Position.x, cAgent.Position.y, cAgent.Position.z);
RegionHandle = cAgent.regionHandle;
Throttles = cAgent.throttles;
Velocity = new Vector3(cAgent.Velocity.x, cAgent.Velocity.y, cAgent.Velocity.z);
}
public void Dump()
{
System.Console.WriteLine("------------ AgentData ------------");
System.Console.WriteLine("UUID: " + AgentID);
System.Console.WriteLine("Region: " + RegionHandle);
System.Console.WriteLine("Position: " + Position);
}
}
}
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