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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.Serialization;
using System.Security.Permissions;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework;
namespace OpenSim.Framework
{
[Serializable]
public class AvatarAppearance : ISerializable
{
// these are guessed at by the list here -
// http://wiki.secondlife.com/wiki/Avatar_Appearance. We'll
// correct them over time for when were are wrong.
public readonly static int BODY = 0;
public readonly static int SKIN = 1;
public readonly static int HAIR = 2;
public readonly static int EYES = 3;
public readonly static int SHIRT = 4;
public readonly static int PANTS = 5;
public readonly static int SHOES = 6;
public readonly static int SOCKS = 7;
public readonly static int JACKET = 8;
public readonly static int GLOVES = 9;
public readonly static int UNDERSHIRT = 10;
public readonly static int UNDERPANTS = 11;
public readonly static int SKIRT = 12;
private readonly static int MAX_WEARABLES = 13;
private static LLUUID BODY_ASSET = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
private static LLUUID BODY_ITEM = new LLUUID("66c41e39-38f9-f75a-024e-585989bfaba9");
private static LLUUID SKIN_ASSET = new LLUUID("77c41e39-38f9-f75a-024e-585989bbabbb");
private static LLUUID SKIN_ITEM = new LLUUID("77c41e39-38f9-f75a-024e-585989bfabc9");
private static LLUUID SHIRT_ASSET = new LLUUID("00000000-38f9-1111-024e-222222111110");
private static LLUUID SHIRT_ITEM = new LLUUID("77c41e39-38f9-f75a-0000-585989bf0000");
private static LLUUID PANTS_ASSET = new LLUUID("00000000-38f9-1111-024e-222222111120");
private static LLUUID PANTS_ITEM = new LLUUID("77c41e39-38f9-f75a-0000-5859892f1111");
public readonly static int VISUALPARAM_COUNT = 218;
protected LLUUID m_owner;
public virtual LLUUID Owner
{
get { return m_owner; }
set { m_owner = value; }
}
protected int m_serial = 1;
public virtual int Serial
{
get { return m_serial; }
set { m_serial = value; }
}
protected byte[] m_visualparams;
public virtual byte[] VisualParams
{
get { return m_visualparams; }
set { m_visualparams = value; }
}
protected AvatarWearable[] m_wearables;
public virtual AvatarWearable[] Wearables
{
get { return m_wearables; }
set { m_wearables = value; }
}
public virtual LLUUID BodyItem {
get { return m_wearables[BODY].ItemID; }
set { m_wearables[BODY].ItemID = value; }
}
public virtual LLUUID BodyAsset {
get { return m_wearables[BODY].AssetID; }
set { m_wearables[BODY].AssetID = value; }
}
public virtual LLUUID SkinItem {
get { return m_wearables[SKIN].ItemID; }
set { m_wearables[SKIN].ItemID = value; }
}
public virtual LLUUID SkinAsset {
get { return m_wearables[SKIN].AssetID; }
set { m_wearables[SKIN].AssetID = value; }
}
public virtual LLUUID HairItem {
get { return m_wearables[HAIR].ItemID; }
set { m_wearables[HAIR].ItemID = value; }
}
public virtual LLUUID HairAsset {
get { return m_wearables[HAIR].AssetID; }
set { m_wearables[HAIR].AssetID = value; }
}
public virtual LLUUID EyesItem {
get { return m_wearables[EYES].ItemID; }
set { m_wearables[EYES].ItemID = value; }
}
public virtual LLUUID EyesAsset {
get { return m_wearables[EYES].AssetID; }
set { m_wearables[EYES].AssetID = value; }
}
public virtual LLUUID ShirtItem {
get { return m_wearables[SHIRT].ItemID; }
set { m_wearables[SHIRT].ItemID = value; }
}
public virtual LLUUID ShirtAsset {
get { return m_wearables[SHIRT].AssetID; }
set { m_wearables[SHIRT].AssetID = value; }
}
public virtual LLUUID PantsItem {
get { return m_wearables[PANTS].ItemID; }
set { m_wearables[PANTS].ItemID = value; }
}
public virtual LLUUID PantsAsset {
get { return m_wearables[PANTS].AssetID; }
set { m_wearables[PANTS].AssetID = value; }
}
public virtual LLUUID ShoesItem {
get { return m_wearables[SHOES].ItemID; }
set { m_wearables[SHOES].ItemID = value; }
}
public virtual LLUUID ShoesAsset {
get { return m_wearables[SHOES].AssetID; }
set { m_wearables[SHOES].AssetID = value; }
}
public virtual LLUUID SocksItem {
get { return m_wearables[SOCKS].ItemID; }
set { m_wearables[SOCKS].ItemID = value; }
}
public virtual LLUUID SocksAsset {
get { return m_wearables[SOCKS].AssetID; }
set { m_wearables[SOCKS].AssetID = value; }
}
public virtual LLUUID JacketItem {
get { return m_wearables[JACKET].ItemID; }
set { m_wearables[JACKET].ItemID = value; }
}
public virtual LLUUID JacketAsset {
get { return m_wearables[JACKET].AssetID; }
set { m_wearables[JACKET].AssetID = value; }
}
public virtual LLUUID GlovesItem {
get { return m_wearables[GLOVES].ItemID; }
set { m_wearables[GLOVES].ItemID = value; }
}
public virtual LLUUID GlovesAsset {
get { return m_wearables[GLOVES].AssetID; }
set { m_wearables[GLOVES].AssetID = value; }
}
public virtual LLUUID UnderShirtItem {
get { return m_wearables[UNDERSHIRT].ItemID; }
set { m_wearables[UNDERSHIRT].ItemID = value; }
}
public virtual LLUUID UnderShirtAsset {
get { return m_wearables[UNDERSHIRT].AssetID; }
set { m_wearables[UNDERSHIRT].AssetID = value; }
}
public virtual LLUUID UnderPantsItem {
get { return m_wearables[UNDERPANTS].ItemID; }
set { m_wearables[UNDERPANTS].ItemID = value; }
}
public virtual LLUUID UnderPantsAsset {
get { return m_wearables[UNDERPANTS].AssetID; }
set { m_wearables[UNDERPANTS].AssetID = value; }
}
public virtual LLUUID SkirtItem {
get { return m_wearables[SKIRT].ItemID; }
set { m_wearables[SKIRT].ItemID = value; }
}
public virtual LLUUID SkirtAsset {
get { return m_wearables[SKIRT].AssetID; }
set { m_wearables[SKIRT].AssetID = value; }
}
public virtual void SetDefaultWearables()
{
m_wearables[BODY].AssetID = BODY_ASSET;
m_wearables[BODY].ItemID = BODY_ITEM;
m_wearables[SKIN].AssetID = SKIN_ASSET;
m_wearables[SKIN].ItemID = SKIN_ITEM;
m_wearables[SHIRT].AssetID = SHIRT_ASSET;
m_wearables[SHIRT].ItemID = SHIRT_ITEM;
m_wearables[PANTS].AssetID = PANTS_ASSET;
m_wearables[PANTS].ItemID = PANTS_ITEM;
}
protected LLObject.TextureEntry m_texture;
public virtual LLObject.TextureEntry Texture
{
get { return m_texture; }
set { m_texture = value; }
}
protected float m_avatarHeight = 0;
public virtual float AvatarHeight
{
get { return m_avatarHeight; }
set { m_avatarHeight = value; }
}
public AvatarAppearance()
{
m_wearables = new AvatarWearable[MAX_WEARABLES];
for (int i = 0; i < MAX_WEARABLES; i++)
{
// this makes them all null
m_wearables[i] = new AvatarWearable();
}
m_serial = 0;
m_owner = LLUUID.Zero;
m_visualparams = new byte[VISUALPARAM_COUNT];
SetDefaultWearables();
m_texture = GetDefaultTexture();
}
public AvatarAppearance(LLUUID avatarID, AvatarWearable[] wearables, byte[] visualParams)
{
m_owner = avatarID;
m_serial = 1;
m_wearables = wearables;
m_visualparams = visualParams;
m_texture = GetDefaultTexture();
}
/// <summary>
///
/// </summary>
/// <param name="texture"></param>
/// <param name="visualParam"></param>
public virtual void SetAppearance(byte[] texture, List<byte> visualParam)
{
LLObject.TextureEntry textureEnt = new LLObject.TextureEntry(texture, 0, texture.Length);
m_texture = textureEnt;
m_visualparams = visualParam.ToArray();
// Teravus : Nifty AV Height Getting Maaaaagical formula. Oh how we love turning 0-255 into meters.
// (float)m_visualParams[25] = Height
// (float)m_visualParams[125] = LegLength
m_avatarHeight = (1.50856f + (((float) m_visualparams[25]/255.0f)*(2.525506f - 1.50856f)))
+ (((float) m_visualparams[125]/255.0f)/1.5f);
}
public virtual void SetWearable(int wearableId, AvatarWearable wearable)
{
m_wearables[wearableId] = wearable;
}
public static LLObject.TextureEntry GetDefaultTexture()
{
LLObject.TextureEntry textu = new LLObject.TextureEntry(new LLUUID("C228D1CF-4B5D-4BA8-84F4-899A0796AA97"));
textu.CreateFace(0).TextureID = new LLUUID("00000000-0000-1111-9999-000000000012");
textu.CreateFace(1).TextureID = new LLUUID("5748decc-f629-461c-9a36-a35a221fe21f");
textu.CreateFace(2).TextureID = new LLUUID("5748decc-f629-461c-9a36-a35a221fe21f");
textu.CreateFace(3).TextureID = new LLUUID("6522E74D-1660-4E7F-B601-6F48C1659A77");
textu.CreateFace(4).TextureID = new LLUUID("7CA39B4C-BD19-4699-AFF7-F93FD03D3E7B");
textu.CreateFace(5).TextureID = new LLUUID("00000000-0000-1111-9999-000000000010");
textu.CreateFace(6).TextureID = new LLUUID("00000000-0000-1111-9999-000000000011");
return textu;
}
public override String ToString()
{
String s = "[Wearables] =>";
s += "Body Item: " + BodyItem.ToString() + ";";
s += "Skin Item: " + SkinItem.ToString() + ";";
s += "Shirt Item: " + ShirtItem.ToString() + ";";
s += "Pants Item: " + PantsItem.ToString() + ";";
return s;
}
protected AvatarAppearance(SerializationInfo info, StreamingContext context)
{
//System.Console.WriteLine("AvatarAppearance Deserialize BGN");
if (info == null)
{
throw new ArgumentNullException("info");
}
m_owner = new LLUUID((Guid)info.GetValue("m_scenePresenceID", typeof(Guid)));
m_serial = (int)info.GetValue("m_wearablesSerial", typeof(int));
m_visualparams = (byte[])info.GetValue("m_visualParams", typeof(byte[]));
m_wearables = (AvatarWearable[])info.GetValue("m_wearables", typeof(AvatarWearable[]));
byte[] m_textureEntry_work = (byte[])info.GetValue("m_textureEntry", typeof(byte[]));
m_texture = new LLObject.TextureEntry(m_textureEntry_work, 0, m_textureEntry_work.Length);
m_avatarHeight = (float)info.GetValue("m_avatarHeight", typeof(float));
//System.Console.WriteLine("AvatarAppearance Deserialize END");
}
// this is used for OGS1
public virtual Hashtable ToHashTable()
{
Hashtable h = new Hashtable();
h["owner"] = Owner.ToString();
h["serial"] = Serial.ToString();
h["visual_params"] = VisualParams;
h["texture"] = Texture.ToBytes();
h["avatar_height"] = AvatarHeight.ToString();
h["body_item"] = BodyItem.ToString();
h["body_asset"] = BodyAsset.ToString();
h["skin_item"] = SkinItem.ToString();
h["skin_asset"] = SkinAsset.ToString();
h["hair_item"] = HairItem.ToString();
h["hair_asset"] = HairAsset.ToString();
h["eyes_item"] = EyesItem.ToString();
h["eyes_asset"] = EyesAsset.ToString();
h["shirt_item"] = ShirtItem.ToString();
h["shirt_asset"] = ShirtAsset.ToString();
h["pants_item"] = PantsItem.ToString();
h["pants_asset"] = PantsAsset.ToString();
h["shoes_item"] = ShoesItem.ToString();
h["shoes_asset"] = ShoesAsset.ToString();
h["socks_item"] = SocksItem.ToString();
h["socks_asset"] = SocksAsset.ToString();
h["jacket_item"] = JacketItem.ToString();
h["jacket_asset"] = JacketAsset.ToString();
h["gloves_item"] = GlovesItem.ToString();
h["gloves_asset"] = GlovesAsset.ToString();
h["undershirt_item"] = UnderShirtItem.ToString();
h["undershirt_asset"] = UnderShirtAsset.ToString();
h["underpants_item"] = UnderPantsItem.ToString();
h["underpants_asset"] = UnderPantsAsset.ToString();
h["skirt_item"] = SkirtItem.ToString();
h["skirt_asset"] = SkirtAsset.ToString();
return h;
}
public AvatarAppearance(Hashtable h)
{
Owner = new LLUUID((string)h["owner"]);
Serial = Convert.ToInt32((string)h["serial"]);
VisualParams = (byte[])h["visual_params"];
Texture = new LLObject.TextureEntry((byte[])h["texture"], 0, ((byte[])h["texture"]).Length);
AvatarHeight = (float)Convert.ToDouble((string)h["avatar_height"]);
m_wearables = new AvatarWearable[MAX_WEARABLES];
for (int i = 0; i < MAX_WEARABLES; i++)
{
// this makes them all null
m_wearables[i] = new AvatarWearable();
}
BodyItem = new LLUUID((string)h["body_item"]);
BodyAsset = new LLUUID((string)h["body_asset"]);
SkinItem = new LLUUID((string)h["skin_item"]);
SkinAsset = new LLUUID((string)h["skin_asset"]);
HairItem = new LLUUID((string)h["hair_item"]);
HairAsset = new LLUUID((string)h["hair_asset"]);
EyesItem = new LLUUID((string)h["eyes_item"]);
EyesAsset = new LLUUID((string)h["eyes_asset"]);
ShirtItem = new LLUUID((string)h["shirt_item"]);
ShirtAsset = new LLUUID((string)h["shirt_asset"]);
PantsItem = new LLUUID((string)h["pants_item"]);
PantsAsset = new LLUUID((string)h["pants_asset"]);
ShoesItem = new LLUUID((string)h["shoes_item"]);
ShoesAsset = new LLUUID((string)h["shoes_asset"]);
SocksItem = new LLUUID((string)h["socks_item"]);
SocksAsset = new LLUUID((string)h["socks_asset"]);
JacketItem = new LLUUID((string)h["jacket_item"]);
JacketAsset = new LLUUID((string)h["jacket_asset"]);
GlovesItem = new LLUUID((string)h["gloves_item"]);
GlovesAsset = new LLUUID((string)h["gloves_asset"]);
UnderShirtItem = new LLUUID((string)h["undershirt_item"]);
UnderShirtAsset = new LLUUID((string)h["undershirt_asset"]);
UnderPantsItem = new LLUUID((string)h["underpants_item"]);
UnderPantsAsset = new LLUUID((string)h["underpants_asset"]);
SkirtItem = new LLUUID((string)h["skirt_item"]);
SkirtAsset = new LLUUID((string)h["skirt_asset"]);
}
[SecurityPermission(SecurityAction.LinkDemand,
Flags = SecurityPermissionFlag.SerializationFormatter)]
public virtual void GetObjectData(
SerializationInfo info, StreamingContext context)
{
if (info == null)
{
throw new ArgumentNullException("info");
}
info.AddValue("m_scenePresenceID", m_owner.UUID);
info.AddValue("m_wearablesSerial", m_serial);
info.AddValue("m_visualParams", m_visualparams);
info.AddValue("m_wearables", m_wearables);
info.AddValue("m_textureEntry", m_texture.ToBytes());
info.AddValue("m_avatarHeight", m_avatarHeight);
}
}
}
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