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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using OpenMetaverse;
namespace OpenSim.Framework
{
[Serializable]
public class AssetBase
{
private byte[] _data;
private string _description = String.Empty;
private UUID _fullid;
private bool _local = false;
private string _name = String.Empty;
private bool _temporary = false;
private sbyte _type;
public AssetBase()
{
}
public AssetBase(UUID assetId, string name)
{
FullID = assetId;
Name = name;
}
public virtual UUID FullID
{
get { return _fullid; }
set { _fullid = value; }
}
public virtual string ID
{
get { return _fullid.ToString(); }
set { _fullid = new UUID(value); }
}
public virtual byte[] Data
{
get { return _data; }
set { _data = value; }
}
public virtual sbyte Type
{
get { return _type; }
set { _type = value; }
}
public virtual string Name
{
get { return _name; }
set { _name = value; }
}
public virtual string Description
{
get { return _description; }
set { _description = value; }
}
public virtual bool Local
{
get { return _local; }
set { _local = value; }
}
public virtual bool Temporary
{
get { return _temporary; }
set { _temporary = value; }
}
}
}
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