aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Framework/AnimationSet.cs
blob: 6c5b15c11f332c039073d5bdebf7ca080a3dab22 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
/*
 * Copyright (c) Contributors, http://opensimulator.org/
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the OpenSimulator Project nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

using System;
using System.Collections.Generic;
using OpenMetaverse;

namespace OpenSim.Framework
{
    public delegate bool AnimationSetValidator(UUID animID);

    public class AnimationSet
    {
        private bool m_parseError = false;

        public const uint createBasePermitions = (uint)(PermissionMask.All); // no export ?
        public const uint createNextPermitions = (uint)(PermissionMask.Copy | PermissionMask.Modify);

        public const uint allowedBasePermitions = (uint)(PermissionMask.Copy | PermissionMask.Modify);
        public const uint allowedNextPermitions = 0;

        public static void setCreateItemPermitions(InventoryItemBase it)
        {
            if (it == null)
                return;

            it.BasePermissions = createBasePermitions;
            it.CurrentPermissions = createBasePermitions;
            //            it.GroupPermissions &= allowedPermitions;
            it.NextPermissions = createNextPermitions;
            //            it.EveryOnePermissions &= allowedPermitions;
            it.GroupPermissions = 0;
            it.EveryOnePermissions = 0;
        }

        public static void enforceItemPermitions(InventoryItemBase it, bool IsCreator)
        {
            if (it == null)
                return;

            uint bp;
            uint np;

            if (IsCreator)
            {
                bp = createBasePermitions;
                np = createNextPermitions;
            }
            else
            {
                bp = allowedBasePermitions;
                np = allowedNextPermitions;
            }

            it.BasePermissions &= bp;
            it.CurrentPermissions &= bp;
            //            it.GroupPermissions &= allowedPermitions;
            it.NextPermissions &= np;
            //            it.EveryOnePermissions &= allowedPermitions;
            it.GroupPermissions = 0;
            it.EveryOnePermissions = 0;
        }
        
        public int AnimationCount { get; private set; }
        private Dictionary<string, KeyValuePair<string, UUID>> m_animations = new Dictionary<string, KeyValuePair<string, UUID>>();

        public UUID GetAnimation(string index)
        {
            KeyValuePair<string, UUID> val;
            if (m_animations.TryGetValue(index, out val))
                return val.Value;

            return UUID.Zero;
        }

        public string GetAnimationName(string index)
        {
            KeyValuePair<string, UUID> val;
            if (m_animations.TryGetValue(index, out val))
                return val.Key;

            return String.Empty;
        }

        public void SetAnimation(string index, string name, UUID anim)
        {
            if (anim == UUID.Zero)
            {
                m_animations.Remove(index);
                return;
            }

            m_animations[index] = new KeyValuePair<string, UUID>(name, anim);
        }

        public AnimationSet(Byte[] data)
        {
            string assetData = System.Text.Encoding.ASCII.GetString(data);
            Console.WriteLine("--------------------");
            Console.WriteLine("AnimationSet length {0} bytes", assetData.Length);
            Console.WriteLine(assetData);
            Console.WriteLine("--------------------");
        }

        public Byte[] ToBytes()
        {
            // If there was an error parsing the input, we give back an
            // empty set rather than the original data.
            if (m_parseError)
            {
                string dummy = "version 1\ncount 0\n";
                return System.Text.Encoding.ASCII.GetBytes(dummy);
            }

            string assetData = String.Format("version 1\ncount {0}\n", m_animations.Count);
            foreach (KeyValuePair<string, KeyValuePair<string, UUID>> kvp in m_animations)
                assetData += String.Format("{0} {1} {2}\n", kvp.Key, kvp.Value.Value.ToString(), kvp.Value.Key);
            return System.Text.Encoding.ASCII.GetBytes(assetData);
        }

        public bool Validate(AnimationSetValidator val)
        {
            if (m_parseError)
                return false;

            List<string> badAnims = new List<string>();

            bool allOk = true;
            foreach (KeyValuePair<string, KeyValuePair<string, UUID>> kvp in m_animations)
            {
                if (!val(kvp.Value.Value))
                {
                    allOk = false;
                    badAnims.Add(kvp.Key);
                }
            }

            foreach (string idx in badAnims)
                m_animations.Remove(idx);

            return allOk;
        }
    }
}