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using System;
using OpenMetaverse;
namespace OpenSim.Framework
{
public class AgentUpdateArgs : EventArgs
{
public UUID AgentID;
public Quaternion BodyRotation;
public Vector3 CameraAtAxis;
public Vector3 CameraCenter;
public Vector3 CameraLeftAxis;
public Vector3 CameraUpAxis;
public uint ControlFlags;
public float Far;
public byte Flags;
public Quaternion HeadRotation;
public UUID SessionID;
public byte State;
}
}
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