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using System;
using libsecondlife;
namespace OpenSim.Framework
{
public class AgentUpdateArgs : EventArgs
{
public LLUUID AgentID;
public LLQuaternion BodyRotation;
public LLVector3 CameraAtAxis;
public LLVector3 CameraCenter;
public LLVector3 CameraLeftAxis;
public LLVector3 CameraUpAxis;
public uint ControlFlags;
public float Far;
public byte Flags;
public LLQuaternion HeadRotation;
public LLUUID SessionID;
public byte State;
}
}
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