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path: root/OpenSim/Data/NHibernate/Resources/UserAppearance.hbm.xml
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<?xml version="1.0" encoding="utf-8" ?>
<hibernate-mapping xmlns="urn:nhibernate-mapping-2.2">
  <class name="OpenSim.Framework.AvatarAppearance, OpenSim.Framework" table="UserAppearances" lazy="false">
    <id name="Owner" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate"> 
      <generator class="assigned" /> 
    </id>
    <property name="BodyItem" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" />    
    <property name="BodyAsset" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" />
    <property name="SkinItem" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" />    
    <property name="SkinAsset" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" />
    <property name="HairItem" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" />    
    <property name="HairAsset" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" />
    <property name="EyesItem" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" />    
    <property name="EyesAsset" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" />
    <property name="ShirtItem" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" />    
    <property name="ShirtAsset" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" />
    <property name="PantsItem" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" />    
    <property name="PantsAsset" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" />
    <property name="ShoesItem" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" />    
    <property name="ShoesAsset" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" />
    <property name="SocksItem" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" />    
    <property name="SocksAsset" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" />
    <property name="JacketItem" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" />    
    <property name="JacketAsset" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" />
    <property name="GlovesItem" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" />    
    <property name="GlovesAsset" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" />
    <property name="UnderShirtItem" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" />    
    <property name="UnderShirtAsset" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" />
    <property name="UnderPantsItem" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" />    
    <property name="UnderPantsAsset" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" />
    <property name="SkirtItem" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" />    
    <property name="SkirtAsset" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" />
    <property name="Texture" type="Binary" />
    <property name="VisualParams" type="Binary" />
    <property name="Serial" type="Int32" />
  </class>
</hibernate-mapping>