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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Text.RegularExpressions;
using OpenMetaverse;
using log4net;
using NHibernate;
using NHibernate.Cfg;
using NHibernate.Expression;
using NHibernate.Mapping.Attributes;
using NHibernate.Tool.hbm2ddl;
using OpenSim.Framework;
using Environment=NHibernate.Cfg.Environment;
namespace OpenSim.Data.NHibernate
{
/// <summary>
/// A User storage interface for the DB4o database system
/// </summary>
public class NHibernateUserData : UserDataBase
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Configuration cfg;
private ISessionFactory factory;
private ISession session;
public override void Initialise()
{
m_log.Info("[NHibernateUserData]: " + Name + " cannot be default-initialized!");
throw new PluginNotInitialisedException (Name);
}
public override void Initialise(string connect)
{
char[] split = {';'};
string[] parts = connect.Split(split, 3);
if (parts.Length != 3)
{
// TODO: make this a real exception type
throw new Exception("Malformed Inventory connection string '" + connect + "'");
}
string dialect = parts[0];
// This is stubbing for now, it will become dynamic later and support different db backends
cfg = new Configuration();
cfg.SetProperty(Environment.ConnectionProvider,
"NHibernate.Connection.DriverConnectionProvider");
cfg.SetProperty(Environment.Dialect,
"NHibernate.Dialect." + parts[0]);
cfg.SetProperty(Environment.ConnectionDriver,
"NHibernate.Driver." + parts[1]);
cfg.SetProperty(Environment.ConnectionString, parts[2]);
cfg.AddAssembly("OpenSim.Data.NHibernate");
factory = cfg.BuildSessionFactory();
session = factory.OpenSession();
// This actually does the roll forward assembly stuff
Assembly assem = GetType().Assembly;
Migration m = new Migration((System.Data.Common.DbConnection)factory.ConnectionProvider.GetConnection(), assem, dialect, "UserStore");
m.Update();
}
private bool ExistsUser(UUID uuid)
{
UserProfileData user = null;
try
{
user = session.Load(typeof(UserProfileData), uuid) as UserProfileData;
}
catch (ObjectNotFoundException)
{
user = null;
}
return (user != null);
}
override public UserProfileData GetUserByUUID(UUID uuid)
{
UserProfileData user;
// TODO: I'm sure I'll have to do something silly here
try
{
user = session.Load(typeof(UserProfileData), uuid) as UserProfileData;
user.CurrentAgent = GetAgentByUUID(uuid);
}
catch (ObjectNotFoundException)
{
user = null;
}
return user;
}
override public void AddNewUserProfile(UserProfileData profile)
{
if (!ExistsUser(profile.ID))
{
session.Save(profile);
SetAgentData(profile.ID, profile.CurrentAgent);
}
else
{
m_log.ErrorFormat("Attempted to add User {0} {1} that already exists, updating instead", profile.FirstName, profile.SurName);
UpdateUserProfile(profile);
}
}
private void SetAgentData(UUID uuid, UserAgentData agent)
{
if (agent == null)
{
// TODO: got to figure out how to do a delete right
}
else
{
try
{
UserAgentData old = session.Load(typeof(UserAgentData), uuid) as UserAgentData;
session.Delete(old);
}
catch (ObjectNotFoundException)
{
}
session.Save(agent);
}
}
override public bool UpdateUserProfile(UserProfileData profile)
{
if (ExistsUser(profile.ID))
{
session.Update(profile);
SetAgentData(profile.ID, profile.CurrentAgent);
return true;
}
else
{
m_log.ErrorFormat("Attempted to update User {0} {1} that doesn't exist, updating instead", profile.FirstName, profile.SurName);
AddNewUserProfile(profile);
return true;
}
}
override public void AddNewUserAgent(UserAgentData agent)
{
try
{
UserAgentData old = session.Load(typeof(UserAgentData), agent.ProfileID) as UserAgentData;
session.Delete(old);
}
catch (ObjectNotFoundException)
{
}
session.Save(agent);
}
public void UpdateUserAgent(UserAgentData agent)
{
session.Update(agent);
}
override public UserAgentData GetAgentByUUID(UUID uuid)
{
try
{
return session.Load(typeof(UserAgentData), uuid) as UserAgentData;
}
catch
{
return null;
}
}
override public UserProfileData GetUserByName(string fname, string lname)
{
ICriteria criteria = session.CreateCriteria(typeof(UserProfileData));
criteria.Add(Expression.Eq("FirstName", fname));
criteria.Add(Expression.Eq("SurName", lname));
foreach (UserProfileData profile in criteria.List())
{
profile.CurrentAgent = GetAgentByUUID(profile.ID);
return profile;
}
return null;
}
override public UserAgentData GetAgentByName(string fname, string lname)
{
return GetUserByName(fname, lname).CurrentAgent;
}
override public UserAgentData GetAgentByName(string name)
{
return GetAgentByName(name.Split(' ')[0], name.Split(' ')[1]);
}
override public List<AvatarPickerAvatar> GeneratePickerResults(UUID queryID, string query)
{
List<AvatarPickerAvatar> results = new List<AvatarPickerAvatar>();
string[] querysplit;
querysplit = query.Split(' ');
if (querysplit.Length == 2)
{
ICriteria criteria = session.CreateCriteria(typeof(UserProfileData));
criteria.Add(Expression.Like("FirstName", querysplit[0]));
criteria.Add(Expression.Like("SurName", querysplit[1]));
foreach (UserProfileData profile in criteria.List())
{
AvatarPickerAvatar user = new AvatarPickerAvatar();
user.AvatarID = profile.ID;
user.firstName = profile.FirstName;
user.lastName = profile.SurName;
results.Add(user);
}
}
return results;
}
// TODO: actually implement these
public override void UpdateUserCurrentRegion(UUID avatarid, UUID regionuuid, ulong regionhandle) { return; }
public override void StoreWebLoginKey(UUID agentID, UUID webLoginKey) { return; }
public override void AddNewUserFriend(UUID friendlistowner, UUID friend, uint perms) { return; }
public override void RemoveUserFriend(UUID friendlistowner, UUID friend) { return; }
public override void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms) { return; }
public override List<FriendListItem> GetUserFriendList(UUID friendlistowner) { return new List<FriendListItem>(); }
public override bool MoneyTransferRequest(UUID from, UUID to, uint amount) { return true; }
public override bool InventoryTransferRequest(UUID from, UUID to, UUID inventory) { return true; }
/// Appearance
/// TODO: stubs for now to get us to a compiling state gently
public override AvatarAppearance GetUserAppearance(UUID user)
{
AvatarAppearance appearance;
// TODO: I'm sure I'll have to do something silly here
try {
appearance = session.Load(typeof(AvatarAppearance), user) as AvatarAppearance;
} catch (ObjectNotFoundException) {
appearance = null;
}
return appearance;
}
private bool ExistsAppearance(UUID uuid)
{
AvatarAppearance appearance;
try {
appearance = session.Load(typeof(AvatarAppearance), uuid) as AvatarAppearance;
} catch (ObjectNotFoundException) {
appearance = null;
}
return (appearance == null) ? false : true;
}
public override void UpdateUserAppearance(UUID user, AvatarAppearance appearance)
{
if (appearance == null)
return;
appearance.Owner = user;
bool exists = ExistsAppearance(user);
if (exists)
{
session.Update(appearance);
}
else
{
session.Save(appearance);
}
}
public override void ResetAttachments(UUID userID)
{
}
public override string Name {
get { return "NHibernate"; }
}
public override string Version {
get { return "0.1"; }
}
public override void Dispose()
{
}
}
}
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