1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
|
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Text.RegularExpressions;
using libsecondlife;
using log4net;
using NHibernate;
using NHibernate.Cfg;
using NHibernate.Expression;
using NHibernate.Mapping.Attributes;
using NHibernate.Tool.hbm2ddl;
using OpenSim.Framework;
using Environment=NHibernate.Cfg.Environment;
namespace OpenSim.Data.NHibernate
{
/// <summary>
/// A User storage interface for the DB4o database system
/// </summary>
public class NHibernateUserData : UserDataBase
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Configuration cfg;
private ISessionFactory factory;
private ISession session;
public override void Initialise(string connect)
{
char[] split = {';'};
string[] parts = connect.Split(split, 3);
if (parts.Length != 3)
{
// TODO: make this a real exception type
throw new Exception("Malformed Inventory connection string '" + connect + "'");
}
string dialect = parts[0];
// This is stubbing for now, it will become dynamic later and support different db backends
cfg = new Configuration();
cfg.SetProperty(Environment.ConnectionProvider,
"NHibernate.Connection.DriverConnectionProvider");
cfg.SetProperty(Environment.Dialect,
"NHibernate.Dialect." + parts[0]);
cfg.SetProperty(Environment.ConnectionDriver,
"NHibernate.Driver." + parts[1]);
cfg.SetProperty(Environment.ConnectionString, parts[2]);
cfg.AddAssembly("OpenSim.Data.NHibernate");
factory = cfg.BuildSessionFactory();
session = factory.OpenSession();
// This actually does the roll forward assembly stuff
Assembly assem = GetType().Assembly;
Migration m = new Migration((System.Data.Common.DbConnection)factory.ConnectionProvider.GetConnection(), assem, dialect, "UserStore");
m.Update();
}
private bool ExistsUser(LLUUID uuid)
{
UserProfileData user = null;
try
{
user = session.Load(typeof(UserProfileData), uuid) as UserProfileData;
}
catch (ObjectNotFoundException)
{
user = null;
}
return (user != null);
}
override public UserProfileData GetUserByUUID(LLUUID uuid)
{
UserProfileData user;
// TODO: I'm sure I'll have to do something silly here
try
{
user = session.Load(typeof(UserProfileData), uuid) as UserProfileData;
user.CurrentAgent = GetAgentByUUID(uuid);
}
catch (ObjectNotFoundException)
{
user = null;
}
return user;
}
override public void AddNewUserProfile(UserProfileData profile)
{
if (!ExistsUser(profile.ID))
{
session.Save(profile);
SetAgentData(profile.ID, profile.CurrentAgent);
}
else
{
m_log.ErrorFormat("Attempted to add User {0} {1} that already exists, updating instead", profile.FirstName, profile.SurName);
UpdateUserProfile(profile);
}
}
private void SetAgentData(LLUUID uuid, UserAgentData agent)
{
if (agent == null)
{
// TODO: got to figure out how to do a delete right
}
else
{
try
{
UserAgentData old = session.Load(typeof(UserAgentData), uuid) as UserAgentData;
session.Delete(old);
}
catch (ObjectNotFoundException)
{
}
session.Save(agent);
}
}
override public bool UpdateUserProfile(UserProfileData profile)
{
if (ExistsUser(profile.ID))
{
session.Update(profile);
SetAgentData(profile.ID, profile.CurrentAgent);
return true;
}
else
{
m_log.ErrorFormat("Attempted to update User {0} {1} that doesn't exist, updating instead", profile.FirstName, profile.SurName);
AddNewUserProfile(profile);
return true;
}
}
override public void AddNewUserAgent(UserAgentData agent)
{
try
{
UserAgentData old = session.Load(typeof(UserAgentData), agent.ProfileID) as UserAgentData;
session.Delete(old);
}
catch (ObjectNotFoundException)
{
}
session.Save(agent);
}
public void UpdateUserAgent(UserAgentData agent)
{
session.Update(agent);
}
override public UserAgentData GetAgentByUUID(LLUUID uuid)
{
try
{
return session.Load(typeof(UserAgentData), uuid) as UserAgentData;
}
catch
{
return null;
}
}
override public UserProfileData GetUserByName(string fname, string lname)
{
ICriteria criteria = session.CreateCriteria(typeof(UserProfileData));
criteria.Add(Expression.Eq("FirstName", fname));
criteria.Add(Expression.Eq("SurName", lname));
foreach (UserProfileData profile in criteria.List())
{
profile.CurrentAgent = GetAgentByUUID(profile.ID);
return profile;
}
return null;
}
override public UserAgentData GetAgentByName(string fname, string lname)
{
return GetUserByName(fname, lname).CurrentAgent;
}
override public UserAgentData GetAgentByName(string name)
{
return GetAgentByName(name.Split(' ')[0], name.Split(' ')[1]);
}
override public List<AvatarPickerAvatar> GeneratePickerResults(LLUUID queryID, string query)
{
List<AvatarPickerAvatar> results = new List<AvatarPickerAvatar>();
string[] querysplit;
querysplit = query.Split(' ');
if (querysplit.Length == 2)
{
ICriteria criteria = session.CreateCriteria(typeof(UserProfileData));
criteria.Add(Expression.Like("FirstName", querysplit[0]));
criteria.Add(Expression.Like("SurName", querysplit[1]));
foreach (UserProfileData profile in criteria.List())
{
AvatarPickerAvatar user = new AvatarPickerAvatar();
user.AvatarID = profile.ID;
user.firstName = profile.FirstName;
user.lastName = profile.SurName;
results.Add(user);
}
}
return results;
}
// TODO: actually implement these
public override void UpdateUserCurrentRegion(LLUUID avatarid, LLUUID regionuuid, ulong regionhandle) { return; }
public override void StoreWebLoginKey(LLUUID agentID, LLUUID webLoginKey) { return; }
public override void AddNewUserFriend(LLUUID friendlistowner, LLUUID friend, uint perms) { return; }
public override void RemoveUserFriend(LLUUID friendlistowner, LLUUID friend) { return; }
public override void UpdateUserFriendPerms(LLUUID friendlistowner, LLUUID friend, uint perms) { return; }
public override List<FriendListItem> GetUserFriendList(LLUUID friendlistowner) { return new List<FriendListItem>(); }
public override bool MoneyTransferRequest(LLUUID from, LLUUID to, uint amount) { return true; }
public override bool InventoryTransferRequest(LLUUID from, LLUUID to, LLUUID inventory) { return true; }
/// Appearance
/// TODO: stubs for now to get us to a compiling state gently
public override AvatarAppearance GetUserAppearance(LLUUID user)
{
AvatarAppearance appearance;
// TODO: I'm sure I'll have to do something silly here
try {
appearance = session.Load(typeof(AvatarAppearance), user) as AvatarAppearance;
} catch (ObjectNotFoundException) {
appearance = null;
}
return appearance;
}
private bool ExistsAppearance(LLUUID uuid)
{
AvatarAppearance appearance;
try {
appearance = session.Load(typeof(AvatarAppearance), uuid) as AvatarAppearance;
} catch (ObjectNotFoundException) {
appearance = null;
}
return (appearance == null) ? false : true;
}
public override void UpdateUserAppearance(LLUUID user, AvatarAppearance appearance)
{
if (appearance == null)
return;
appearance.Owner = user;
bool exists = ExistsAppearance(user);
if (exists)
{
session.Update(appearance);
}
else
{
session.Save(appearance);
}
}
override public void AddAttachment(LLUUID user, LLUUID item)
{
return;
}
override public void RemoveAttachment(LLUUID user, LLUUID item)
{
return;
}
override public List<LLUUID> GetAttachments(LLUUID user)
{
return new List<LLUUID>();
}
public override string Name {
get { return "NHibernate"; }
}
public override string Version {
get { return "0.1"; }
}
public void Dispose()
{
}
}
}
|