1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
|
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Text.RegularExpressions;
using libsecondlife;
using log4net;
using NHibernate;
using NHibernate.Cfg;
using NHibernate.Mapping.Attributes;
using NHibernate.Tool.hbm2ddl;
using OpenSim.Framework;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
using Environment=NHibernate.Cfg.Environment;
namespace OpenSim.Data.NHibernate
{
/// <summary>
/// A RegionData Interface to the NHibernate database
/// </summary>
public class NHibernateRegionData : IRegionDataStore
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Configuration cfg;
private ISessionFactory factory;
private ISession session;
public void Initialise()
{
Initialise("SQLiteDialect;SqliteClientDriver;URI=file:OpenSim.db,version=3", true);
}
public void Initialise(string connect, bool persistpriminventories)
{
// Split out the dialect, driver, and connect string
char[] split = {';'};
string[] parts = connect.Split(split, 3);
if (parts.Length != 3)
{
// TODO: make this a real exception type
throw new Exception("Malformed Inventory connection string '" + connect + "'");
}
string dialect = parts[0];
// NHibernate setup
cfg = new Configuration();
cfg.SetProperty(Environment.ConnectionProvider,
"NHibernate.Connection.DriverConnectionProvider");
cfg.SetProperty(Environment.Dialect,
"NHibernate.Dialect." + dialect);
cfg.SetProperty(Environment.ConnectionDriver,
"NHibernate.Driver." + parts[1]);
cfg.SetProperty(Environment.ConnectionString, parts[2]);
cfg.AddAssembly("OpenSim.Data.NHibernate");
HbmSerializer.Default.Validate = true;
using (MemoryStream stream =
HbmSerializer.Default.Serialize(Assembly.GetExecutingAssembly()))
cfg.AddInputStream(stream);
factory = cfg.BuildSessionFactory();
session = factory.OpenSession();
// This actually does the roll forward assembly stuff
Assembly assem = GetType().Assembly;
Migration m = new Migration((System.Data.Common.DbConnection)factory.ConnectionProvider.GetConnection(), assem, dialect, "AssetStore");
m.Update();
}
/***********************************************************************
*
* Public Interface Functions
*
**********************************************************************/
public void StoreRegionSettings(RegionSettings rs)
{
}
public RegionSettings LoadRegionSettings(LLUUID regionUUID)
{
return null;
}
/// <summary>
/// Adds an object into region storage
/// </summary>
/// <param name="obj">the object</param>
/// <param name="regionUUID">the region UUID</param>
public void StoreObject(SceneObjectGroup obj, LLUUID regionUUID)
{
NHPrim[] prims = (NHPrim[]) obj.GetParts();
}
/// <summary>
/// Removes an object from region storage
/// </summary>
/// <param name="obj">the object</param>
/// <param name="regionUUID">the region UUID</param>
public void RemoveObject(LLUUID obj, LLUUID regionUUID)
{
m_log.InfoFormat("[REGION DB]: Removing obj: {0} from region: {1}", obj.UUID, regionUUID);
}
/// <summary>
/// Load persisted objects from region storage.
/// </summary>
/// <param name="regionUUID">The region UUID</param>
/// <returns>List of loaded groups</returns>
public List<SceneObjectGroup> LoadObjects(LLUUID regionUUID)
{
List<SceneObjectGroup> prims = new List<SceneObjectGroup>();
return prims;
}
/// <summary>
/// Store a terrain revision in region storage
/// </summary>
/// <param name="ter">terrain heightfield</param>
/// <param name="regionID">region UUID</param>
public void StoreTerrain(double[,] ter, LLUUID regionID)
{
}
/// <summary>
/// Load the latest terrain revision from region storage
/// </summary>
/// <param name="regionID">the region UUID</param>
/// <returns>Heightfield data</returns>
public double[,] LoadTerrain(LLUUID regionID)
{
double[,] terret = new double[256,256];
terret.Initialize();
return terret;
}
/// <summary>
///
/// </summary>
/// <param name="globalID"></param>
public void RemoveLandObject(LLUUID globalID)
{
}
/// <summary>
///
/// </summary>
/// <param name="parcel"></param>
public void StoreLandObject(ILandObject parcel)
{
}
/// <summary>
///
/// </summary>
/// <param name="regionUUID"></param>
/// <returns></returns>
public List<LandData> LoadLandObjects(LLUUID regionUUID)
{
List<LandData> landDataForRegion = new List<LandData>();
return landDataForRegion;
}
/// <summary>
/// See <see cref="Commit"/>
/// </summary>
public void Shutdown()
{
}
/// <summary>
/// Load a region banlist
/// </summary>
/// <param name="regionUUID">the region UUID</param>
/// <returns>The banlist</returns>
public List<RegionBanListItem> LoadRegionBanList(LLUUID regionUUID)
{
List<RegionBanListItem> regionbanlist = new List<RegionBanListItem>();
return regionbanlist;
}
/// <summary>
/// Add en entry into region banlist
/// </summary>
/// <param name="item"></param>
public void AddToRegionBanlist(RegionBanListItem item)
{
}
/// <summary>
/// remove an entry from the region banlist
/// </summary>
/// <param name="item"></param>
public void RemoveFromRegionBanlist(RegionBanListItem item)
{
}
/// <summary>
///
/// </summary>
/// <param name="val"></param>
/// <returns></returns>
private static Array serializeTerrain(double[,] val)
{
MemoryStream str = new MemoryStream(65536*sizeof (double));
BinaryWriter bw = new BinaryWriter(str);
// TODO: COMPATIBILITY - Add byte-order conversions
for (int x = 0; x < 256; x++)
for (int y = 0; y < 256; y++)
bw.Write(val[x, y]);
return str.ToArray();
}
/// <summary>
/// see IRegionDatastore
/// </summary>
/// <param name="primID"></param>
/// <param name="items"></param>
public void StorePrimInventory(LLUUID primID, ICollection<TaskInventoryItem> items)
{
}
}
}
|