1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
|
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using log4net;
using OpenSim.ScriptEngine.Shared;
namespace OpenSim.ApplicationPlugins.ScriptEngine
{
public static class ComponentFactory
{
// Component providers are registered here wit a name (string)
// When a script engine is created the components are instanciated
public static Dictionary<string, Type> providers = new Dictionary<string, Type>();
public static Dictionary<string, Type> scriptEngines = new Dictionary<string, Type>();
internal static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private readonly static string nameIScriptEngineComponent = typeof(IScriptEngineComponent).Name; // keep interface name in managed code
private readonly static string nameIScriptEngine = typeof(IScriptEngine).Name; // keep interface name in managed code
public static string Name
{
get { return "SECS.ComponentFactory"; }
}
/// <summary>
/// Load components from directory
/// </summary>
/// <param name="directory"></param>
internal static void Load(string directory, string filter)
{
// We may want to change how this functions as currently it required unique class names for each component
foreach (string file in Directory.GetFiles(directory, filter))
{
//m_log.DebugFormat("[ScriptEngine]: Loading: [{0}].", file);
Assembly componentAssembly = null;
try
{
componentAssembly = Assembly.LoadFrom(file);
}
catch
{
m_log.ErrorFormat("[{0}] Error loading: \"{1}\".", Name, file);
}
if (componentAssembly != null)
{
try
{
// Go through all types in the assembly
foreach (Type componentType in componentAssembly.GetTypes())
{
if (componentType.IsPublic
&& !componentType.IsAbstract)
{
//if (componentType.IsSubclassOf(typeof(ComponentBase)))
if (componentType.GetInterface(nameIScriptEngineComponent) != null)
{
// We have found an type which is derived from ProdiverBase, add it to provider list
m_log.InfoFormat("[{0}] Adding component: {1}", Name, componentType.Name);
lock (providers)
{
providers.Add(componentType.Name, componentType);
}
}
//if (componentType.IsSubclassOf(typeof(ScriptEngineBase)))
if (componentType.GetInterface(nameIScriptEngine) != null)
{
// We have found an type which is derived from RegionScriptEngineBase, add it to engine list
m_log.InfoFormat("[{0}] Adding script engine: {1}", Name, componentType.Name);
lock (scriptEngines)
{
scriptEngines.Add(componentType.Name, componentType);
}
}
}
}
}
catch
(ReflectionTypeLoadException re)
{
m_log.ErrorFormat("[{0}] Could not load component \"{1}\": {2}", Name, componentAssembly.FullName, re.ToString());
int c = 0;
foreach (Exception e in re.LoaderExceptions)
{
c++;
m_log.ErrorFormat("[{0}] LoaderException {1}: {2}", Name, c, e.ToString());
}
}
} //if
} //foreach
}
public static IScriptEngineComponent GetComponentInstance(string name, params Object[] args)
{
lock (providers)
{
if (!providers.ContainsKey(name))
throw new Exception("ScriptEngine requested component named \"" + name +
"\" that does not exist.");
return Activator.CreateInstance(providers[name], args) as IScriptEngineComponent;
}
}
private readonly static string nameIScriptEngineRegionComponent = typeof(IScriptEngineRegionComponent).Name; // keep interface name in managed code
public static IScriptEngineComponent GetComponentInstance(RegionInfoStructure info, string name, params Object[] args)
{
IScriptEngineComponent c = GetComponentInstance(name, args);
// If module is IScriptEngineRegionComponent then it will have one instance per region and we will initialize it
if (c.GetType().GetInterface(nameIScriptEngineRegionComponent) != null)
((IScriptEngineRegionComponent)c).Initialize(info);
return c;
}
}
}
|