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using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife.Packets;
namespace OpenSim.world
{
partial class Avatar
{
private List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> updateList = new List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>();
private List<Entity> interestList = new List<Entity>();
public void SendPacketToViewer(Packet packet)
{
this.ControllingClient.OutPacket(packet);
}
public void AddTerseUpdateToViewersList(ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock)
{
}
public void SendUpdateListToViewer()
{
}
private void UpdateInterestList()
{
}
}
}
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