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using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
using libsecondlife.Packets;
namespace libsecondlife.TestClient
{
public class SitCommand: Command
{
public SitCommand(TestClient testClient)
{
Name = "sit";
Description = "Attempt to sit on the closest prim";
}
public override string Execute(string[] args, LLUUID fromAgentID)
{
Primitive closest = null;
double closestDistance = Double.MaxValue;
lock (Client.SimPrims)
{
if (Client.SimPrims.ContainsKey(Client.Network.CurrentSim))
{
foreach (Primitive p in Client.SimPrims[Client.Network.CurrentSim].Values)
{
float distance = Helpers.VecDist(Client.Self.Position, p.Position);
if (closest == null || distance < closestDistance)
{
closest = p;
closestDistance = distance;
}
}
}
}
if (closest != null)
{
Client.Self.RequestSit(closest.ID, LLVector3.Zero);
Client.Self.Sit();
return "Sat on " + closest.ID + ". Distance: " + closestDistance;
}
else
{
return "Couldn't find a nearby prim to sit on";
}
}
}
}
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