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using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
using libsecondlife.Packets;
namespace libsecondlife.TestClient
{
public class JumpCommand: Command
{
public JumpCommand(TestClient testClient)
{
Name = "jump";
Description = "Teleports to the specified height. (e.g. \"jump 1000\")";
}
public override string Execute(string[] args, LLUUID fromAgentID)
{
if (args.Length != 1)
return "usage: jump 1000";
float height = 0;
float.TryParse(args[0], out height);
Client.Self.Teleport
(
Client.Network.CurrentSim.Name,
new LLVector3(Client.Self.Position.X, Client.Self.Position.Y, Client.Self.Position.Z + height)
);
return "Jumped " + height;
}
}
}
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