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using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
using libsecondlife.Packets;
namespace libsecondlife.TestClient
{
public class ShoutCommand : Command
{
public ShoutCommand(TestClient testClient)
{
Name = "shout";
Description = "Shout something.";
}
public override string Execute(string[] args, LLUUID fromAgentID)
{
int channel = 0;
int startIndex = 0;
string message = String.Empty;
if (args.Length < 1)
{
return "usage: shout (optional channel) whatever";
}
else if (args.Length > 1)
{
try
{
channel = Convert.ToInt32(args[0]);
startIndex = 1;
}
catch (FormatException)
{
channel = 0;
}
}
for (int i = startIndex; i < args.Length; i++)
{
message += args[i] + " ";
}
Client.Self.Chat(message, channel, MainAvatar.ChatType.Shout);
return "Shouted " + message;
}
}
}
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