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using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Framework.Inventory;
using libsecondlife;
namespace OpenSim.Framework.Interfaces
{
public interface IUserServer
{
AgentInventory RequestAgentsInventory(LLUUID agentID);
void SetServerInfo(string ServerUrl, string SendKey, string RecvKey);
bool UpdateAgentsInventory(LLUUID agentID, AgentInventory inventory);
}
}
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