1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
|
/*
Copyright (c) 2007 Michael Wright
* Copyright (c) <year>, <copyright holder>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the <organization> nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */
using System;
using System.Collections.Generic;
using libsecondlife;
using System.Collections;
using libsecondlife.Packets;
using libsecondlife.AssetSystem;
using System.IO;
namespace Second_server
{
/// <summary>
/// Description of Asset_manager.
/// </summary>
public class Asset_manager
{
public Dictionary<libsecondlife.LLUUID,Asset_info> Assets;
public ArrayList requests=new ArrayList(); //should change to a generic
// public ArrayList uploads=new ArrayList();
private Server server;
public Asset_manager(Server serve)
{
server=serve;
Assets=new Dictionary<libsecondlife.LLUUID,Asset_info> ();
this.initialise();
}
public void add_request(User_Agent_info user, LLUUID asset_id, TransferRequestPacket tran_req)
{
if(!this.Assets.ContainsKey(asset_id))
{
//not found asset
return;
}
Asset_info info=this.Assets[asset_id];
System.Console.WriteLine("send asset : "+asset_id);
//for now as it will be only skin or shape request just send back the asset
TransferInfoPacket tran_i=new TransferInfoPacket();
tran_i.TransferInfo.ChannelType=2;
tran_i.TransferInfo.Status=0;
tran_i.TransferInfo.TargetType=0;
tran_i.TransferInfo.Params=tran_req.TransferInfo.Params;
tran_i.TransferInfo.Size=info.data.Length;
tran_i.TransferInfo.TransferID=tran_req.TransferInfo.TransferID;
server.SendPacket(tran_i,true,user);
TransferPacketPacket tran_p=new TransferPacketPacket();
tran_p.TransferData.Packet=0;
tran_p.TransferData.ChannelType=2;
tran_p.TransferData.TransferID=tran_req.TransferInfo.TransferID;
if(info.data.Length>1000) //but needs to be less than 2000 at the moment
{
byte[] chunk=new byte[1000];
Array.Copy(info.data,chunk,1000);
tran_p.TransferData.Data=chunk;
tran_p.TransferData.Status=0;
server.SendPacket(tran_p,true,user);
tran_p=new TransferPacketPacket();
tran_p.TransferData.Packet=1;
tran_p.TransferData.ChannelType=2;
tran_p.TransferData.TransferID=tran_req.TransferInfo.TransferID;
byte[] chunk1=new byte[(info.data.Length-1000)];
Array.Copy(info.data,1000,chunk1,0,chunk1.Length);
tran_p.TransferData.Data=chunk1;
tran_p.TransferData.Status=1;
server.SendPacket(tran_p,true,user);
}
else
{
tran_p.TransferData.Status=1; //last packet? so set to 1
tran_p.TransferData.Data=info.data;
server.SendPacket(tran_p,true,user);
}
}
private void initialise()
{
//for now read in our test image
Asset_info im=new Asset_info();
im.filename="base_shape.dat";
im.Full_ID=new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
this.load_asset(im);
this.Assets.Add(im.Full_ID,im);
}
private void load_asset(Asset_info info)
{
string data_path = System.AppDomain.CurrentDomain.BaseDirectory + @"\assets\";
string filename=data_path+@info.filename;
FileInfo fInfo = new FileInfo(filename);
long numBytes = fInfo.Length;
FileStream fStream = new FileStream(filename, FileMode.Open, FileAccess.Read);
byte[] idata=new byte[numBytes];
BinaryReader br = new BinaryReader(fStream);
idata= br.ReadBytes((int)numBytes);
br.Close();
fStream.Close();
info.data=idata;
info.loaded=true;
}
}
public class Asset_request
{
public User_Agent_info req_user;
public LLUUID req_image;
public Asset_info asset_inf;
public long data_pointer=0;
public int num_packets=0;
public int packet_counter=0;
public Asset_request()
{
}
}
public class Asset_info
{
public byte[] data;
public LLUUID Full_ID;
public string name;
public string filename;
public bool loaded;
public ulong last_used; //need to add a tick/time counter and keep record
// of how often images are requested to unload unused ones.
public Asset_info()
{
}
}
}
|