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My fork of OpenSim for IG and MG, called SledjChisl.
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Author
Age
Files
Lines
*
* Made sure physics dlls end up in /bin/Physics
lbsa71
2007-03-14
3
-10
/
+14
*
Fixed problem with link to CAPS\SimHttp.cs in second-server project
MW
2007-03-14
1
-1
/
+0
*
Added the physics plugin projects to the VS solution.
MW
2007-03-14
15
-258
/
+74
*
Replaced VS2005 compatible versions of AssemblyInfo.cs
MW
2007-03-14
8
-168
/
+248
*
merged new OpenSim from branches/ogs-cs
gareth
2007-03-14
16
-33
/
+229
*
added movement etc from r191
gareth
2007-03-13
15
-58
/
+180
*
Rolled back all but the VS solution
gareth
2007-03-13
15
-421
/
+219
*
-- Trying to get trunk to run from first build
lbsa71
2007-03-13
8
-43
/
+273
*
A PhysX physics plugin (that actually uses physX now but currently only works...
MW
2007-03-10
12
-35
/
+674
*
Another attempt to fix the project files
MW
2007-03-10
5
-8
/
+8
*
Updated Project files
MW
2007-03-10
6
-12
/
+12
*
When a user logs off , the server now tells the other clients to kill that av...
MW
2007-03-08
1
-0
/
+8
*
Primitive's shape and scale are now saved into database and reloaded.
MW
2007-03-08
8
-48
/
+211
*
Changed water height to default of 20
gareth
2007-03-08
1
-1
/
+1
*
Added nant for LocalStorage.dll
gareth
2007-03-08
1
-0
/
+53
*
Another attemp to fix the Session Logout bug
MW
2007-03-08
16
-52
/
+524
*
Primitives movement and rotation updates are now sent to all clients
MW
2007-03-07
4
-3
/
+125
*
Hopefully fixed the Session logout bug.
MW
2007-03-07
4
-12
/
+80
*
Added MW's fix for prim editing
gareth
2007-03-07
1
-1
/
+2
*
fixed last screwup
gareth
2007-03-07
57
-0
/
+5188
*
Deleted old trunk code
gareth
2007-03-07
20
-2010
/
+0
*
* Updating libsecondlife.dll to the latest version with a working LayerData f...
jhurliman
2007-03-07
9
-1427
/
+846
*
NEVER COMMIT WITHOUT A TEST COMPILE!
gareth
2007-03-07
1
-1
/
+1
*
< babblever> hey i think you need to add a "this.sandbox = cfg.sandbox" to th...
gareth
2007-03-07
1
-0
/
+1
*
Attempted to fix Db4o/world thing (and failed, but it still runs!) will need ...
gareth
2007-03-06
3
-17
/
+17
*
Updated help message on console
gareth
2007-03-06
1
-0
/
+5
*
Implemented local console and VERY rough skeleton for TCP/Worldchat console
gareth
2007-03-06
7
-128
/
+292
*
Added sandbox mode and setup facility
gareth
2007-03-05
2
-43
/
+113
*
Added MW's fix for smooth movement
gareth
2007-03-04
1
-6
/
+10
*
Implemented chat
gareth
2007-03-04
2
-5
/
+26
*
Fixed up bugs from patch in PREV:
gareth
2007-03-04
3
-21
/
+30
*
Keeping the MSVC project file up to date
jhurliman
2007-03-04
1
-0
/
+1
*
Merged makomk's patch as per bug #61
gareth
2007-03-04
6
-13
/
+147
*
Rollback to r117
gareth
2007-03-03
3
-30
/
+5
*
Begun porting a (STABLE) version of MW's movement code
gareth
2007-03-03
3
-5
/
+30
*
Lock the world so we don't cause nastiness and crashes
gareth
2007-03-03
1
-2
/
+4
*
We have a main update loop!
gareth
2007-03-03
4
-3
/
+15
*
Implemented logouts (so you can logout and then return later! woohoo)
gareth
2007-03-02
1
-0
/
+12
*
Began implementing basic physics engine plugin framework
gareth
2007-03-02
4
-12
/
+43
*
r105 somehow got put in wrong place, so replacing files
MW
2007-03-02
3
-253
/
+138
*
A example of how the physics plugins might work
MW
2007-03-02
3
-138
/
+253
*
* Bind to IPAddress.Any instead of a hardcoded address
jhurliman
2007-03-02
5
-29
/
+25
*
Missed these 2
gareth
2007-03-01
2
-268
/
+0
*
Cleaned up legacy code (i.e deleted the old stuff)
gareth
2007-03-01
11
-3703
/
+0
*
Lovely lovely flat island :)
gareth
2007-03-01
2
-11
/
+11
*
Fixed small bug in Terrain Encoding
MW
2007-03-01
1
-1
/
+1
*
Imported fixed OGS asset server
gareth
2007-03-01
2
-6
/
+6
*
WOOHOO! Avatar/Asset loading works!
gareth
2007-03-01
2
-4
/
+4
*
Broken asset code + ObjectUpdate FIXME
gareth
2007-03-01
3
-4
/
+59
*
Brought in newer libsl
gareth
2007-02-28
1
-0
/
+2
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