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* * Added ThirdParty node for external library sources that are shipped with ↵lbsa712008-01-131-0/+20
| | | | | | | | | the solution. * Added conceptual TribalMedia.Framework.Data library; this is meant as a generic database layer abstraction library, that should be specialized into OpenSim.Framework.Data * OpenSim.Framework.Data should subclass FieldMappers to extend LLVector3 and LLQuaternions
* Welcome back LSO.Tedd Hansen2008-01-121-0/+33
| | | | | Added old LSO code, will use it as base to create new LSO VM.
* Major reorganizing of DotNetEngine. Moved common script engine parts to ↵Tedd Hansen2008-01-121-3/+7
| | | | | | | | ScriptEngine.Common, only .Net-specific code in DotNetEngine. AppDomains, event handling, event execution queue and multithreading, script load/unload queue, etc has been moved to ScriptEngine.Common. Loads of things has been put into interfaces instead of the specific class. We are now one step closer to ScriptServer, and its very easy to implement new script languages. Just a few lines required to make them a OpenSim script module with all its glory.
* Added references for last commitTedd Hansen2008-01-121-2/+6
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* ScriptServer communication protocol (v1), primitive RPC-like TCP client/serverTedd Hansen2008-01-121-0/+1
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* moving Region store for SQLite into the OpenSim.Framework.Data.SQLiteSean Dague2008-01-091-28/+1
| | | | | | | | namespace to mirror what is done with MySQL. This will require a configuration change for people using SQLite for prims which is given as an example in OpenSim.ini.example
* * Adding More to the MessageServer classes.Teravus Ovares2008-01-071-0/+1
| | | | | * Don't forget to prebuild
* Changes to ScriptServer to (hopefully) make it compile on both .Net and Mono.Tedd Hansen2008-01-051-19/+7
| | | | | Some debug info for startup added to find bugs. ++
* * Added shell Messaging Server. Don't run the MessagingServer yet or you ↵Teravus Ovares2008-01-051-0/+28
| | | | might end up with problems later.
* Put warning codes explaining why some explicit bin/ScriptEngines paths were ↵Justin Clarke Casey2008-01-021-0/+13
| | | | added to prebuild.xml
* prebuild.xml back to 2901 because of bug in prebuild on nantTedd Hansen2008-01-011-2/+3
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* Minor changes. Changed Prebuild.xml to avoid first-time-compile error ↵Tedd Hansen2008-01-011-2/+2
| | | | because of dependencies. Made some changes to new LSLString.
* Fix up prebuild.xml so it compiles on Linux. Needs to be retested on Windows.Justin Clarke Casey2007-12-311-30/+29
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* * Fixed References in Prebuild so the project compilesTeravus Ovares2007-12-301-0/+6
| | | | | | * Added Friends List methods to IUserData interface * Created Stub friendslist Database Methods
* Added ScriptEngine.RemoteServer moduleTedd Hansen2007-12-301-0/+33
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* Add System.Xml back into AssetServer and into AssetLoader for the first ↵Justin Clarke Casey2007-12-281-0/+2
| | | | | | | | time. Prebuild generation ran fine on my Linux box without these, so I presume this is a Windows related problem if these are missing
* Factor out common asset loading from AssetServerBase and Grid/AssetServer/MainJustin Clarke Casey2007-12-281-5/+31
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* * Added osTerrainSetHeight(int x, int y, double val) to LSL commandsAdam Frisby2007-12-271-0/+1
| | | | | * Added osTerrainGetHeight(int x, int y) to LSL commands
* start to pull in config for OpenSim exportSean Dague2007-12-141-0/+1
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* stubbing in OpenSimExport program. This does nothingSean Dague2007-12-141-0/+40
| | | | | | yet except compiles a shell
* * Applied MSSQL Patch from akokko, Thanks! akokkoTeravus Ovares2007-12-051-0/+33
| | | | | * This hasn't been tested in MSSQL mode, however it's been checked to make sure it doesn't cause any issues with mySQL/SQLlite
* * Moved XMLRPC Controller to a Application Plugin. Requires testing.Adam Frisby2007-12-031-0/+30
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* remove the .dll from System.Data, this breaks monodevelop buildsSean Dague2007-11-271-1/+1
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* added dummy POS physics pluginJeff Ames2007-11-161-0/+22
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* * Added MySQLDataStore (adapted from MonoSqlitelbsa712007-11-151-0/+2
| | | | | | * Made startup a little bit more forgiving on dll load * Minor renamings and musings
* * Moves the Meshmerizer to a separate pluginTeravus Ovares2007-11-101-4/+33
| | | | | | * Experimental. Linux Prebuild needs testing. * One more update after this to remove the ODEMeshing directory....
* added ODE back to prebuilddan miller2007-11-051-2/+0
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* * Reverted local xsd copylbsa712007-11-051-1/+1
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* * prebuild now creates .exe references in NAntTargetlbsa712007-11-051-1/+1
| | | | | * prebuild now uses local copy of schema (for future expansions)
* disable ODE as it is breaking the buildSean Dague2007-11-051-0/+2
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* Added forgotten ApplicationPlugins directory and moved the load region code ↵MW2007-11-041-3/+6
| | | | | | | | out to a plugin. To make opensim search for the new plugin, you will need to delete the "addin-db-000" and "addins" sub directories in bin if you have them.
* forgot change in prebuild.xmlMW2007-11-041-2/+2
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* trying to fix the problem of Mono not liking to work with Mono.Addins, but ↵MW2007-11-041-2/+2
| | | | MS .net is fine with it.
* Added support for OpenSim application plugins (as requested by Adam), which ↵MW2007-11-041-1/+26
| | | | | | | use Mono.addins for loading/management. (which is a pure .net solution so works on both Mono and MS .net, and is under the MIT license, will add the source code for the library later). I also suggest we look into switching to using Mono.addins for our Region module loading management. A little bit more refactoring of Scene.
* *Fixed prebuild.xml...againmingchen2007-11-031-1/+1
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* *Fixing the prebuild.xmlmingchen2007-11-031-0/+2
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* *Moved region loading into its own interface IRegionLoadermingchen2007-11-031-0/+50
| | | | | *Added ability to load regioninfo remotely from a webserver from a single file. See share/RegionLoading/HOWTO_REMOTE_REGION_LOADING.txt for more info and an example file.
* ScriptServer fixes: Added more debug logging, mutex lock (to be ↵Tedd Hansen2007-11-011-55/+0
| | | | | | | extra-super-sure) on script load/unload, removed experimental Grid-scriptengine from compile because of dynamic module loader, and added random string to script filename to bypass module loader file lock. Please delete your copy of bin/ScriptEngine/OpenSim.Grid.ScriptEngine.DotNetEngine.dll.
* * Moved OpenSim/Framework/General to OpenSim/Framework for great justice.lbsa712007-10-311-5/+5
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* Step one on the long march towards grid based inventory. Introduction of an ↵Tleiades Hax2007-10-301-0/+29
| | | | InevntoryServer
* Very early first implementation of grid based assets.Tleiades Hax2007-10-261-2/+3
| | | | | Run this on a major grid, and weep
* Created a generic RESTClient component, which simplifies querying for ↵Tleiades Hax2007-10-251-0/+1
| | | | | | | | resources from REST based web-services. Currently it supports a barebones scheme for specifying the path of the resource and querying asynchroneously. POST method is still wacky and a good solid scheme for handling timeout still remain.
* Fixed a situation where a reference to ↵Tleiades Hax2007-10-211-4/+0
| | | | OpenSim.Region.ScriptEngine.DotNetEngine caused a circular reference in VS-2005
* (no commit message)Tleiades Hax2007-10-211-0/+3
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* changes to pass nini config object to the modules that getSean Dague2007-10-191-3/+7
| | | | | | loaded so that they may read out any bits they are interested in
* updated prebuild.xmlMW2007-10-151-0/+1
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* * Chillken Patch #417 - upgraded version numbers to 0.4 - thanks Chillken!lbsa712007-10-151-1/+1
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* Asset server implementation. Again one of these "plumbing" releases, where ↵Tleiades Hax2007-10-131-0/+1
| | | | | | | no real functionality has been introduced, but ground work has been made, enabling the asset server, and preparing the sim server to query the asset server. Introduced an "IPlugin" interface, which plugins can inherit from.
* Applied patch 485, inventory patch from tleiades (thanks again).MW2007-10-081-0/+3
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* removed the OpenSim.Region.ScriptEngine.DotNetEngine reference from ↵MW2007-10-061-1/+0
| | | | OpenSim.Region.Environment, as it created a round reference problem. And it doesn't seem like it was needed