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* Allow OpenSim operators to specify their own asset sets without needing to ch...Justin Clarke Casey2007-12-292-0/+25
* Migrate opensim default assets up another directory in preparation for extrac...Justin Clarke Casey2007-12-2873-0/+0
* Move OpenSimAssetSet assets file up into assets pending further changesJustin Clarke Casey2007-12-281-0/+478
* * Patch from Melanie. Thanks Melanie!Teravus Ovares2007-12-285-0/+0
* Fixed that we weren't actually loading in some of the Library assets. Thanks ...Brian McBee2007-12-215-0/+0
* Extended svn:eol-style to check some other file types.Jeff Ames2007-12-201-120/+120
* Whoops! Missing cloud texture.Brian McBee2007-11-141-0/+0
* Better moon with new improved alpha-channel action!Brian McBee2007-11-111-0/+0
* moonBrian McBee2007-11-111-0/+0
* * Added 'Jim' and 'Goblin' shapes; not available in inventory yet thoughlbsa712007-10-274-0/+309
* update url in default welcome noteSean Dague2007-09-141-2/+2
* Added texture set for the library. To enable, delete your regionassets.yap. W...Brian McBee2007-08-2548-0/+37
* Should now have version 0.1 of our new ruth default avatar. At the moment, yo...MW2007-07-277-3/+133
* More work on inventory and opensim library.MW2007-07-262-0/+61
* Added the default shape to the OpenSim library. Now need to get the new ruth ...MW2007-07-251-8/+8
* * In ur trunk adding ur assets.Adam Frisby2007-07-161-0/+0
* * Slider settings for default "Newruth".Adam Frisby2007-07-161-0/+120
* * Committing Cory Edo's fantastic new skinned Ruth. (not hooked up as the def...Adam Frisby2007-07-165-0/+0
* Very Preliminary local teleporting added (currently only can teleport within...MW2007-06-179-0/+105