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* Migrate opensim default assets up another directory in preparation for ↵Justin Clarke Casey2007-12-281-0/+0
| | | | extraction of hardcoded asset locations into xml
* * Patch from Melanie. Thanks Melanie!Teravus Ovares2007-12-281-0/+0
| | | | | | | | | * This patch addresses a regression where 5 default textures, including the default "new prim" texture, would not be shown unless in viewer cache. * Further, it supplies a new plywood texture as the base texture, which is purpose-made from locally photo-sourced material (means i took a picture and made it into a tile), which is closer in appearance and color to the Linden one. * It changes the default new prim texture UUID to match the UUID generated by the viewer when "default" is clicked, which is a texture UUID hardcoded in some scripts as well, so it would cause compatibility issues if not addressed. * The patch fixes a number of UUID duplications (same UUID for asset and inventory items) and capitalization issues in the XML files. * It also includes new versions of 4 other textures, which were no longer loadable in grid mode.
* Fixed that we weren't actually loading in some of the Library assets. Thanks ↵Brian McBee2007-12-211-0/+0
| | | | Sakai!
* Very Preliminary local teleporting added (currently only can teleport ↵MW2007-06-171-0/+0
within the current region). Now need to add teleporting between regions and use of the dynamic texture for the terrain.