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* Merge branch 'master' into careminster-presence-refactorMelanie2011-02-071-0/+9
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| * Make UUID 3a367d1c-bef1-6d43-7595-e88c1e3aadb3 reference a full alpha texture.Justin Clark-Casey (justincc)2011-02-031-0/+9
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-10-292-1/+1
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| * Rename the new default texture to be consistent with the othersMelanie2010-10-292-1/+1
| * Add a default alpha layerMelanie2010-10-291-0/+0
| * Add my work on top of cmickeyb'sMelanie2010-10-291-0/+6
| * Revert "Preliminary work on appearance layers. No user functionality yet."Melanie2010-10-291-6/+0
| * Preliminary work on appearance layers. No user functionality yet.Melanie2010-10-291-0/+6
* | Add my work on top of cmickeyb'sMelanie2010-10-291-0/+6
* | Revert "Preliminary work on appearance layers. No user functionality yet."Melanie2010-10-291-6/+0
* | Add a default alpha layerMelanie2010-10-291-0/+0
* | Preliminary work on appearance layers. No user functionality yet.Melanie2010-10-291-0/+6
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* One more go at GetExternalIpOf(user). Addresses mantis #4955 and #4943.Diva Canto2010-08-182-327/+327
* Add textures no longer shipped with newer viewers to OpenSim's standard asset...Justin Clark-Casey (justincc)2010-08-1845-0/+338
* Added image for hyperlink map tiles.Diva Canto2010-01-252-0/+6
* * Rewrote LLImageManager to use a real priority queue and hold minimal stateJohn Hurliman2009-10-012-0/+7
* Thanks jonc for a new and better cloud image (for classic clouds).Homer Horwitz2009-04-041-0/+0
* Implement missing LSL TEXTURE_xxx constants including two new textures.idb2009-01-223-0/+14
* Add the "Blank" texture, too.Homer Horwitz2009-01-052-0/+7
* Added viewer's default terrain textures.Homer Horwitz2009-01-055-0/+25
* Fixed the missing reference to a texture in TexturesAssetSet.xml , reported i...MW2008-07-291-0/+8
* * elminate now pointless inv type fields from OpenSim library xmlJustin Clarke Casey2008-07-021-66/+0
* * Applied patch #681 from tyrelbsa712008-03-073-0/+0
* Set svn:eol-style.Jeff Ames2008-01-093-457/+457
* More inventory work for CharlieO. Final patch to make it all work yet to come.Brian McBee2008-01-0714-0/+421
* For CharlieO: new folders created for new asset set stuff. Mantis 313Brian McBee2008-01-0662-0/+40