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path: root/bin/OpenSimAssetSet.xml (follow)
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* set svn:eol-styleJeff Ames2007-11-111-479/+479
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* moonBrian McBee2007-11-111-0/+7
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* reformatted OpenSimAssetSet.xml (whitespace only)Jeff Ames2007-11-081-426/+414
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* fixed case of name key in OpenSimAssetSet.xmlJeff Ames2007-11-081-19/+19
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* * Added 'Jim' and 'Goblin' shapes; not available in inventory yet thoughlbsa712007-10-271-0/+30
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* Very early first implementation of grid based assets.Tleiades Hax2007-10-261-7/+123
| | | | | Run this on a major grid, and weep
* * Added time dilation property to SceneAdam Frisby2007-09-241-0/+7
| | | | | | * Default Terrain algorithm now produces something slightly less mountainous. * Fixed lolcat
* Here is your ocean back. You will probably need to delete your ↵Brian McBee2007-08-271-0/+7
| | | | regionassets.yap, and will lose your uploaded assets.
* Added texture set for the library. To enable, delete your regionassets.yap. ↵Brian McBee2007-08-251-0/+308
| | | | WARNING: IF YOU DELETE THIS FILE YOU WILL LOSE ANY ASSETS THAT YOU HAVE UPLOADED.
* committed a test version of OpenSimAssetSet.xml in last commit, so fixing that.MW2007-08-131-7/+0
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* Added Scene.ConvertLocalIDToFullID() method. MW2007-08-131-0/+14
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* The startup set of assets in the local asset server can now be set from a ↵MW2007-08-081-0/+9
xml file (OpenSimAssetSet.xml). (remember to make changes to the set, you will also need to delete the old asset .yap file, so that it is recreated). Also the set of items in the OpenSim inventory Library can also now be set from a xml file (OpenSimLibrary.xml).