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* Misc cleanup.Jeff Ames2009-08-161-60/+58
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* Merge branch 'master' into groups-core-contribMichael Cortez2009-08-061-0/+8
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| * Add the config-include statement to OpenSim.ini.example.Melanie2009-08-061-0/+8
| | | | | | | | addon-modules/*/config/*.ini is now included in the configuration
* | Continue with renaming of Groups module componentsMichael Cortez2009-08-051-15/+22
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* adding documentation for DisableUndergroundMovementDr Scofield2009-07-301-0/+5
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* From: Dr Scofield <hud@zurich.ibm.com> & Alan Webb <alan_webb@us.ibm.com>Dr Scofield2009-07-111-0/+58
| | | | | | | | | | | this commit finally adds the VivoxVoiceModule: it supports positional as well as conference call type voice (currently only per region server), region and parcel voice, speaker indication (LL client family), direct avtar-to-avatar voice chat. NOTE: you need to obtain an customer admin account from Vivox to be able to use this module --- DON'T ask me about how to about an admin account, i've NO clue, we just wrote this code.
* * minor: formatting adjustments in OpenSim.ini.exampleJustin Clarke Casey2009-07-101-2/+10
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* Experimental fix for tilted avatar capsule, Mantis #2905nlin2009-07-081-0/+4
| | | | | | | | | | | | | | | | | | | | | | | Set av_capsule_tilted to false in opensim.ini. Default is true, so there is no change in avatar behavior (and no breaking of existing content which relies on the tilted capsule). This commit straightens up the avatar capsule so it behaves consistently (e.g. same collision behavior against prims regardless of which direction the avatar is coming from; ability to fit through narrow doorways). Please note this introduces other side effects which have not been fixed. In particular: * The avatar frequently falls through the terrain if it is not flat, though the avatar behaves pretty well on flat terrain. This requires investigation of the ode terrain collider. * The apparent foot position of the avatar with respect to the ground is changed. This requires investigation of the avatar height/capsule height. Please consider this as work in progress.
* - adds the possibility of setting the socket receive buffer sizeDr Scofield2009-06-251-0/+17
| | | | | | | | | | | | option for LLUDPServer. On windows .NET the default socket receive buffer size is 8192 bytes, on recent linux systems it's about 111K. both value can be a bit small for an OpenSim instance serving many clients. The socket receive buffer size can be configured via an OpenSim.ini config option - adds a general catch clause to LLUDPServer.OnReceivedData() to prevent it submerging when an unexpected Exception occurs.
* From: Alan Webb <alan_webb@us.ibm.com>Dr Scofield2009-06-251-0/+19
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This change moves texture send processing out of the main packet processing loop and moves it to a timer based processing cycle. Texture packets are sent to the client consistently over time. The timer is discontinued whenever there are no textures to transmit. The behavior of the texture sending mechanism is controlled by three variables in the LLCLient section of the config file: [1] TextureRequestRate (mS) determines how many times per second texture send processing will occur. The default is 100mS. [2] TextureSendLimit determines how many different textures will be considered on each cycle. Textures are selected by priority. The old mechanism specified a value of 10 for this parameter and this is the default [3] TextureDataLimit determines how many packets will be sent for each of the selected textures. The old mechanism specified a value of 5, so this is the default. So the net effect is that TextureSendLimit*TextureDataLimit packets will be sent every TextureRequestRate mS. Once we have gotten a reasonable feeling for how these parameters affect overall processing, it would be nice to autonmically manage these values using information about the current status of the region and network. Note that this also resolves the pathologcal problem that previously existed which was that a seated avatar generated very few in-bound packets (theoretically) and would therefore be the least able to retrieve the images being displayed by a projector script.
* Formatting cleanup.Jeff Ames2009-06-141-29/+28
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* Added some defaults to OpenSim.ini.example so that it works out of the box ↵diva2009-06-101-0/+13
| | | | again with zero configuration.
* * Making silent logoff of old hung sessions for new connections default forArthur Valadares2009-06-011-4/+0
| | | | | StandAlone users. Not touching grid.
* * Allows standalone region users to skip the "You must wait 5 minutes to log ↵Arthur Valadares2009-05-291-0/+4
| | | | | | | | again" message and allow the region to kick the old user and log the new one without reporting any failure. Default is still to show message and fail login
* Added one missing config var for HG standalones.diva2009-05-231-2/+2
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* Changing extension of two of the config files to .example because they need ↵diva2009-05-231-3/+4
| | | | to be copied and customized.
* Added a few pre-packaged configurations to make it easier for people to ↵diva2009-05-221-43/+15
| | | | configure their sims.
* Removing the [UserService] section, because it's not working yet.diva2009-05-221-3/+1
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* Comment out the asset cache config in .ini.example.diva2009-05-201-2/+2
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* Remove the old asset cache and local services and the configurations for themMelanie Thielker2009-05-181-45/+0
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* Bug fix and config rename.diva2009-05-181-1/+1
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* DLL name change in config var.diva2009-05-181-1/+1
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* From: Chris Yeoh <yeohc@au1.ibm.com>Dr Scofield2009-05-181-1/+4
| | | | | | | | | | | | | | | | | We've encountered problems with textures never fully downloading and objects not moving or being deleted (from the client's point of view) even when the bandwidth settings on the client have been set very low. This can happen over reasonably lossy links (eg you're on the other side of the world from the server) as the server retries 3 times and then gives up. Whilst its possible to set ReliableIsImportant, this forces the server to keep retrying no matter what which potentially could lead to problems. This patch allows for the setting of MaxReliableResends explicitly (is set to 3 normally) in OpenSim.ini so if you know you will have clients connecting with poor connections you can set it a bit higher (10-15 works quite well even for very poor connections).
* Renaming [ServiceConnectors] back to [Modules].diva2009-05-171-1/+1
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* HG asset transfers starting to work -- GETs only for now. diva2009-05-171-3/+6
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* Heart surgery on asset service code bits. Affects OpenSim.ini configuration ↵diva2009-05-151-11/+13
| | | | | | | | | | | | -- please see the example. Affects region servers only. This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing. Known problems: * HG asset transfers are borked for now * missing texture is missing * 3 unit tests commented out for now
* Changes to the new user system to add the modularity developed for the assetMelanie Thielker2009-05-111-0/+8
| | | | | | system
* Add selling for $0 back to the sample economy module. This is disabled byMelanie Thielker2009-05-111-26/+2
| | | | | | | | default but can be enabled in OpenSim.ini. If enabled, things can be sold for $0. Other amounts will cause the buyer to see a message and the transaction will fail.
* Plumb the HG asset broker. More naming changes to clarify things. Lots moreMelanie Thielker2009-05-111-1/+14
| | | | | | config options.
* Add the asset service connectors and sample config. READ WARNINGS!!!Melanie Thielker2009-05-091-0/+21
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* Add a parameter that limits the max size of the outbound packet. DefaultedMelanie Thielker2009-05-041-0/+2
| | | | | | at 1400 since the headers get added to that (32 bytes plus UDP headers)
* * Makes ObjectUpdate compressing tweakable in OpenSim.ini - introduces:Adam Frisby2009-05-021-0/+6
| | | | | | | | TerseUpdatesPerPacket=10 FullUpdatesPerPacket=14 TerseUpdateRate=10 FullUpdateRate=14
* Plumb conifg into the client views. Add config option to configure packetMelanie Thielker2009-05-021-0/+4
| | | | | | dropping.
* Thank you kindly, BlueWall, for a patch that:Charles Krinke2009-05-021-0/+4
| | | | | | | | | Move json stats to non-published resource name Remove well-known resource name for json stats, creating dynamic uris with private keys and add a user configurable resource name for region owner usage.
* Thank you kindly, MCortez for a patch that solves:Charles Krinke2009-05-021-5/+2
| | | | | | | | | Different people using Hippo 0.5.1 report that trying to send group instant messages crashes the viewer (Hippo 0.5.1). This is the case even for empty groups or if all group members are online.
* Numerous packet improvements.Melanie Thielker2009-05-021-0/+5
| | | | | | | | | | | | | Don't allow packets to be resent before they have actually been sent for the first time. Switch from serializing a packet to get it's length to the LibOMV provided Length property. Fix resend timing. Fix the use of dangling references to Acked packets. Fix the packet handler to play nice with the packet pool. Fix the packet pool. Add data block recycling to the packet pool. Packet pool is now ENABLED by default. Add config option to disable packet and data block reuse. Add ObjectUpdate and ImprovedTerseObjectUpdate to the packets being recycled.
* Add a tweakable for the prim queue preloadMelanie Thielker2009-05-011-0/+3
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* Thank you kindly, MCortez for a patch that:Charles Krinke2009-04-291-1/+5
| | | | | | | | | The attached patch provides the necessary infrastructure to support security and authentication features of the xmlrpc server. * Read/Write keys for accessing a Group's xmlrpc service. * Requiring user session verification for write operations.
* From: Alan Webb <alan_webb@us.ibm.com> & Dr Scofield <drscofield@xyzzyxyzzy.net>Dr Scofield2009-04-291-0/+13
| | | | | | | | | | | - Adds an admin_modify_region call to allow changing of parcel voice settings and changing of public/private status - add boolean "public" and boolean "enable_voice" to admin_create_region XmlRpc call to allow specifying of public/private status and to allow enabling voice for all parcels; also added config variables to allow setting of defaults for those - fixing cut-and-paste artefacts
* Getting rid of -hypergrid=true on the command line. This config now goes ↵diva2009-04-271-0/+3
| | | | inside OpenSim.ini in the Startup section. This makes the HG compatible with -background, and prepares the way for further work on HG-related config vars. Might help with mantis #3527.
* Adapt the opensim.ini example to reflect the php file names actually usedMelanie Thielker2009-04-261-2/+2
| | | | | | in wiredux to reduce confusion a bit
* Fix another typo in the ini exampleMelanie Thielker2009-04-251-1/+1
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* Fix a typo in OpenSim.ini.exampleMelanie Thielker2009-04-251-1/+1
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* * update example to reflect optional Well known hostname.Teravus Ovares2009-04-221-0/+6
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* Change the default for FreeSwitch Voice to disable. Most people don't haveMelanie Thielker2009-04-221-1/+1
| | | | | | the server, after all.
* Thank you kindly, MCortez, for a patch that:Charles Krinke2009-04-211-0/+7
| | | | | | | | | | | * Refactors the xmlrpc calls to a single location to make it easier to debug and include alternative xmlrpc call mechanisms * Includes an alternative xmlrpc call mechanism that sets HTTP Keep-Alive to false which solves nearly all System.Net exceptions on some windows environments
* culling AsteriskVoiceModule and SIPVoiceModule, now that we haveDr Scofield2009-04-211-52/+23
| | | | | | working FreeSwitchVoiceModule and soon will have a fully working VivoxVoiceModule.
* Added a "force_simple_prim_meshing" option to the ODE settings in ↵Dahlia Trimble2009-04-191-0/+10
| | | | | | | OpenSim.ini which will use meshes for collisions with simple prim shapes rather than internal ODE algorithms. This may help with Mantis #2905 and Mantis #3487 for those experimenting with capsule settings. Note that this will increase memory usage and region startup time.
* Thank you kindly, MCortez, for a patch that:Charles Krinke2009-04-181-1/+23
| | | | | | | | | | | Added is a patch that adds a rough Groups implementation. This patch allows the creation, adding and maintaining Groups, Roles and Members. Work has begun on a very naive implementation of messaging, and minimal support for notifications {no attachments yet}. Proposals are not yet supported, but are on the to-do list. This implementation is not active by default, and must be configured in OpenSim.ini to become active.
* add some stub config to OpenSim.ini.example for freeswitch. This needsSean Dague2009-04-171-0/+25
| | | | | | quite a bit of explaining before people can probably figure this out, which will be coming in the wiki.