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* deleted OpenSim.Terrain.BasicTerrain.dll from the bin folder, don't think ↵MW2007-04-111-0/+0
| | | | there was any need for it there.
* * ignoring some binarieslbsa712007-04-111-0/+0
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* * Introduced BaseHttpServer as base for UserHTTPServer and GridHTTPServerlbsa712007-04-111-0/+0
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* Added POST handler for /sims/ in the grid servergareth2007-04-111-0/+0
| | | | | | | | | Removed asset/user config in grid mode in the region server Added "create user" command in the user server console Begun buggy code to send sim details to the grid at startup Drank whole pack of red bull in one night and made stupid jokes in SVN logs and C# comments
* * nant building againlbsa712007-04-111-0/+0
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* Adding Berkeley DB wrapper binary + libterrain-bsd binary to /binAdam Frisby2007-04-111-0/+0
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* * built binaries, pdb's and user files should not be under version control.lbsa712007-04-111-0/+0
| | | | | | | * updated vs2005 and nant targets * added some build files * ignored some binaries, pdb's and user files
* Well, it *appears* to compile. Initial SQLite Local Storage module (supports ↵Adam Frisby2007-04-111-0/+0
| | | | saving, deletion and update of prims, but does not yet load them.)
* Major ass changes to terrain (now uses libTerrain-BSD!) and all-round ↵Adam Frisby2007-04-111-0/+0
| | | | improvements to code quality. Terrain saving/loading may work now (running through setHeights1D and getHeights1D before DB4o) **WARNING: UNTESTED**
* Fixed "teh bug"gareth2007-04-101-0/+0
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* **BREAKING CHANGE** Changing the way terrain is stored and used internally.Adam Frisby2007-04-061-0/+0