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* Load 32-bit or 64-bit BulletSim Windows library automatically as appropriate.Justin Clark-Casey (justincc)2012-02-211-0/+0
| | | | | This uses the same approach as ODE. radams, if this doesn't work for you please feel free to revert.
* Update BulletSim.dll with some interface changes and tuning (see ↵Robert Adams2012-01-251-0/+0
| | | | opensim-libs). Change BSScene to use new interface.
* BulletSim: add .so for 64 bit Linux. Move .config file to where it will be read.Robert Adams2011-08-301-0/+0
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* BulletSim: add mesh representation. Use meshes for static objects and switch ↵Robert Adams2011-08-261-0/+0
| | | | to hulls for physical objects.
* BulletSim: add runtime setting of physics parameters. Update default values.Robert Adams2011-08-181-0/+0
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* BulletSim: Parameters settable from ini file. Linksets. Physical property ↵Robert Adams2011-08-051-0/+0
| | | | value tuning
* BulletSim: Update dllsRobert Adams2011-07-251-0/+0
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* BulletSim: fix buoyancy for prims. Start of configurable physics parameters.Robert Adams2011-07-221-0/+0
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* Pass collisions and updates in pinned memory (saves marshaling).Robert.Adams2011-07-221-0/+0
Fix folding feet by using collision normals. Add constraint specification.