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* Renamed the Servers directory to OpenSim.ServersMW2007-04-118-1192/+0
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* Changed so that a bin\ScriptEngines\ directory will be searched for ↵MW2007-04-111-48/+48
| | | | | | | scripting Engines. Added the work in progress JVM scripting engine.
* Added POST handler for /sims/ in the grid servergareth2007-04-111-48/+48
| | | | | | | | | Removed asset/user config in grid mode in the region server Added "create user" command in the user server console Begun buggy code to send sim details to the grid at startup Drank whole pack of red bull in one night and made stupid jokes in SVN logs and C# comments
* * built binaries, pdb's and user files should not be under version control.lbsa712007-04-111-48/+48
| | | | | | | * updated vs2005 and nant targets * added some build files * ignored some binaries, pdb's and user files
* Fixed "teh bug"gareth2007-04-101-48/+48
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* * Added Primitive2 to vs2005 solutionlbsa712007-04-041-48/+48
| | | | | * Apparently, Prebuild thinks DEBUG should be in there.
* Finished initial sim<>Grid login (kinda)gareth2007-04-031-48/+48
| | | | | | | Can login but no config data sent/updated yet
* Added OpenSim.GenericConfig.Xml project, so we can swap to a more generic ↵MW2007-04-022-49/+49
| | | | configuration method, so that it is easier to load configuration data from a ogs server
* Moved database storage of the world map to the Db4LocalStorage so its in the ↵MW2007-04-021-115/+115
| | | | same database as in world prims are stored.
* Added OpenUser.Config projectgareth2007-04-021-115/+115
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* (no commit message)MW2007-04-021-1/+3
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* Fixed VS2005 solution/project filesMW2007-04-021-115/+115
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* Added new REST protocol (partially complete)gareth2007-04-022-163/+163
| | | | | | | | Made sim profiles load from DB Updated build files for grid server Added sim login
* * updated build fileslbsa712007-03-302-0/+4
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* Added a LoginResponse class for LoginServer.andy2007-03-302-38/+412
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* Started to add a few features to the web front end that should be useful ↵MW2007-03-302-6/+6
| | | | | | | during debugging. First such feature is that you can see a list of any connected clients inventory.
* * Moved LoginServer and LocalUserProfileManager to OpenSim.Serverslbsa712007-03-294-0/+422
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* * Now the rest handlers try to match path as close as possibly, so it's ↵lbsa712007-03-292-5/+17
| | | | possible to add handlers for just a beginning of a path.
* * RestMethod now uses same pattern as XmlRpcMethodlbsa712007-03-292-22/+20
| | | | | | * Made /Admin use RestMethod * HttpServer is now a mini-webapp-server yay!
* * Naaw, -realphysx is too much to asklbsa712007-03-291-26/+23
| | | | | * Genning proj Guids from name hash, for great justice
* Added lbsa71's http server changes. MW2007-03-295-0/+223
| | | | | | So it now has a single http listener that passes incoming requests to the correct handler. This means that logins (in sandbox mode) now go through this listener, which for now is listening on the port you set in startup (default 9000). (This needs changing so that the http listener and udp server are not using the same port)
* RIP OpenSimRoot. (removed)MW2007-03-281-1/+0
| | | | | | Merged most of the bug fixes etc in from LLdemo branch. Added the textures from that branch.
* * worked a little bit more on straigthening the startup procedure outlbsa712007-03-281-17/+21
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* * revert the revert - begin the beguinelbsa712007-03-274-343/+29
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* * Reverting todays work. It was worth a try.lbsa712007-03-274-13/+335
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* * vaseline + duct-tape.lbsa712007-03-271-1/+1
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* * Fixed yet another project ref fuck-up in Prebuild.lbsa712007-03-271-24/+18
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* * Introduced BaseHttpServer (doing nothing at the moment)lbsa712007-03-274-20/+35
| | | | | * Removed OpenSimRoot dependencies from SimClient and AgentAssetUpload. 2 down, 7 left to go.
* * Prebuild breaks nant build if project is empty. Quick fix : add dummy filelbsa712007-03-273-1/+6
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* * Enabled the OpenSim.Servers projectlbsa712007-03-273-337/+1
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* * Now there's one Console class, and instead the apps responds to cmd's and ↵lbsa712007-03-273-0/+471
show's * Removed Golden Future TCP/SimChat options * Moved Ode.NET.dll to bin and changed prebuild accordingly (due to Prebuild limitations) * Normalized some namespaces * Added FxCop project * Added (temp disabled) Servers project (for great justice)