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* making use of implicit operators and Util.Clip handling of Vector3SignpostMarv2012-08-202-22/+27
* single operation for PRIM_COLORSignpostMarv2012-08-202-2/+50
* fix typoSignpostMarv2012-08-201-1/+1
* no-op change for cia.vc testJustin Clark-Casey (justincc)2012-08-201-0/+1
* When loading an OAR, validate any group UUIDs and properly reconstruct parcel...Justin Clark-Casey (justincc)2012-08-201-1/+62
* Tighten up OpenSim.Framework.Cache locking to avoid race conditions.Justin Clark-Casey (justincc)2012-08-201-30/+53
* Add --force flag to "kick user" console command to allow bypassing of recent ...Justin Clark-Casey (justincc)2012-08-2013-22/+68
* Fix scripted detach of temp attachmentsMelanie2012-08-201-6/+2
* Fix llDialog responses so that they can be heard throughout the region. This ...Melanie2012-08-191-1/+1
* Add a reference to OpenMetaverseType.dll to compiled script assemblies.Melanie2012-08-181-0/+2
* integrating redundant code into operatorSignpostMarv2012-08-182-14/+7
* Rot2Quaternion is now redundantSignpostMarv2012-08-182-12/+11
* constructor means not having to manually refer to individual propertiesSignpostMarv2012-08-183-6/+6
* implicit operators mean one does not need to instantiate new objects manuallySignpostMarv2012-08-182-7/+5
* adding missing refactor for LSL_VectorSignpostMarv2012-08-181-1/+1
* Implementing operators & constructors for QuaternionSignpostMarv2012-08-181-0/+18
* Fix the whitespace formatting error introduced by the last patchMelanie2012-08-181-2/+2
* refactoring for Vector3 operator & constructor tweaksSignpostMarv2012-08-189-125/+119
* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2012-08-1817-345/+455
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| * When reporting a thread timeout, create a copy of the info rather than passin...Justin Clark-Casey (justincc)2012-08-181-1/+14
| * adding null return to fix buildingSignpostMarv2012-08-171-1/+1
| * fixing bug that get/set the wrong property for prim types other than sphere &...SignpostMarv2012-08-172-3/+6
| * implementedSignpostMarv2012-08-173-0/+64
| * attempt to handle InvalidCastException in a manner similar to Second LifeSignpostMarv2012-08-172-2/+17
| * BulletSim: Properly regenerate hulls when objects made physical.Robert Adams2012-08-172-17/+33
| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-08-176-278/+146
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| | * BulletSim: restore most of the Detail logging statements. Will haveRobert Adams2012-08-174-40/+51
| | * Modify order of code so SOP doesn't set the physics actor flyingRobert Adams2012-08-171-7/+12
| | * BulletSim: add parameters and functionality to specify the meshRobert Adams2012-08-173-48/+34
| | * BulletSim: comments and parameter changes in dynamics engine.Robert Adams2012-08-172-26/+30
| | * BulletSim: in BSDynamics, merge 'flags' and 'hoverFlags' as they are defined ...Robert Adams2012-08-171-158/+20
| * | minor: Make xengine debug message on script load a scripting loading message ...Justin Clark-Casey (justincc)2012-08-171-7/+9
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| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-08-174-3/+28
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| | * Correct an exception report in SceneObjectPart so it outputs the stack.Robert Adams2012-08-151-1/+1
| | * BulletSim: make it so objects in a linkset do not generate collisions with ea...Robert Adams2012-08-153-2/+27
| * | adding a clip method to handle Vector3 objects to enable a minor amount of re...SignpostMarv2012-08-172-6/+11
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| * enables configurable minimum sizes for physical & non-physical primsSignpostMarv2012-08-156-42/+141
* | Do a proper null check to avoid the overloaded operator == trapMelanie2012-08-161-1/+1
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* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2012-08-1513-222/+465
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| * Don't enable the thread watchdog until all regions are ready.Justin Clark-Casey (justincc)2012-08-152-7/+33
| * adding ATTACH_*_PEC constantsSignpostMarv2012-08-151-0/+2
| * BulletSim: add hinge constraint.Robert Adams2012-08-153-6/+126
| * BulletSim: add locking to constraintCollection and rename some of the public ...Robert Adams2012-08-152-147/+197
| * BulletSim: clean up detail logging by adding many more debug log statements a...Robert Adams2012-08-155-34/+44
| * BulletSim: don't recreate mesh unless it needs it when rebuilding the hull. M...Robert Adams2012-08-151-15/+15
| * BulletSim: fix problem of a null reference exception on shutdown if there wer...Robert Adams2012-08-151-12/+13
| * BulletSim: Refactor BSConstraintCollection to add a new RemoveAndDestroyConst...Robert Adams2012-08-151-4/+12
| * BulletSim: add BSConstraint.RecomputConstraintVariables for the recomputation...Robert Adams2012-08-151-0/+17
| * BulletSim: Add the class BSCharacter to the DetailLog outputRobert Adams2012-08-151-6/+10
| * BulletSim: rework physics FPS calculation to make a more realistic number.Robert Adams2012-08-151-3/+8