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My fork of OpenSim for IG and MG, called SledjChisl.
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Age
Files
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*
remove references to RegionCombinerModule
UbitUmarov
2016-07-28
7
-185
/
+26
*
remove the RegionCombinerModule (mega regions), references still all over the...
UbitUmarov
2016-07-28
8
-1762
/
+0
*
first step removing MegaRegions: refuse to run. Thanks to all that made MegaR...
UbitUmarov
2016-07-27
2
-1
/
+17
*
but buoyancy was missing
UbitUmarov
2016-07-27
1
-1
/
+1
*
actually that was redundante, already done at low level
UbitUmarov
2016-07-27
2
-12
/
+5
*
move refresh forces into applyphysics
UbitUmarov
2016-07-27
2
-14
/
+13
*
a few more changes relative to sits crossing
UbitUmarov
2016-07-27
3
-15
/
+29
*
clear SitTargetAvatar on a sop copy
UbitUmarov
2016-07-27
1
-1
/
+1
*
a few more changes on avatar crossing
UbitUmarov
2016-07-27
2
-46
/
+20
*
waste another thread job on another thing that should be part of a more
UbitUmarov
2016-07-27
2
-53
/
+66
*
missing changes about friends on crossings, and missing angular velocity clea...
UbitUmarov
2016-07-27
1
-4
/
+14
*
take friends out of onMakeRoot if crossing
UbitUmarov
2016-07-26
2
-15
/
+34
*
do GridUserService.SetLastPosition async on crossings
UbitUmarov
2016-07-26
1
-10
/
+23
*
apply the change to groups v2 also
UbitUmarov
2016-07-26
1
-1
/
+2
*
reduce some grid services calls on region crossings, sending more informatio...
UbitUmarov
2016-07-26
4
-149
/
+121
*
add a public SetGroupPowers to clientView
UbitUmarov
2016-07-26
5
-1
/
+18
*
let some group related data to have a public set
UbitUmarov
2016-07-26
5
-6
/
+14
*
get a copy of current clientView group powers
UbitUmarov
2016-07-26
5
-0
/
+25
*
cleanup some code
UbitUmarov
2016-07-25
1
-23
/
+22
*
remove redundant check
UbitUmarov
2016-07-25
1
-2
/
+1
*
remove extra char
UbitUmarov
2016-07-25
1
-2
/
+6
*
add give a body to default rootVelocity
UbitUmarov
2016-07-25
1
-1
/
+1
*
add missing overrides
UbitUmarov
2016-07-25
2
-2
/
+2
*
revert bad last changes and fix the issue another way
UbitUmarov
2016-07-25
4
-10
/
+27
*
ubOde bug fix
UbitUmarov
2016-07-25
2
-2
/
+4
*
missing file
UbitUmarov
2016-07-25
1
-2
/
+26
*
add osGetHealRate(avatarkey) and osSetHealRate(avatarkey, healrate); healrate...
UbitUmarov
2016-07-25
3
-0
/
+36
*
change bullet relative velocity sign to match ubOde
UbitUmarov
2016-07-25
1
-1
/
+1
*
change avatar Health, from bad penetration depth to relative velocity
UbitUmarov
2016-07-25
1
-91
/
+89
*
preserve max relative velocity on a colision report time slice
UbitUmarov
2016-07-25
1
-1
/
+12
*
ubOde actually revert last change don't send unnecessary empty collisions, wi...
UbitUmarov
2016-07-24
1
-2
/
+2
*
ubOde still on relative velocity. Make ubOde report avatar empty collisions ...
UbitUmarov
2016-07-24
1
-5
/
+11
*
ubOde try to improve contact velocity on first avatar collision with terrain
UbitUmarov
2016-07-24
1
-2
/
+5
*
ubOde fix contact relative velocity sign
UbitUmarov
2016-07-24
1
-30
/
+31
*
add a missing update to avatar damage Invulnerable
UbitUmarov
2016-07-24
2
-0
/
+5
*
add osSetHealth() value from 1 to 100; (mantis 7973)
UbitUmarov
2016-07-24
3
-0
/
+25
*
reOoops ...
UbitUmarov
2016-07-24
1
-3
/
+3
*
Ooops ...
UbitUmarov
2016-07-24
1
-1
/
+1
*
add missing IM parameter ( needs fix where it is really relevant )
UbitUmarov
2016-07-24
3
-10
/
+24
*
do not send IMs via child agents
UbitUmarov
2016-07-24
2
-50
/
+20
*
add a coment for improvement of ChatterBoxSessionAgentListUpdates closer to ...
UbitUmarov
2016-07-23
1
-0
/
+3
*
change group lists control so it does show something (only xmlrpcgroups for n...
UbitUmarov
2016-07-23
2
-98
/
+100
*
remove code from httptests branch
UbitUmarov
2016-07-23
1
-1
/
+1
*
add a missing field to ChatterBoxSessionAgentListUpdates. it is still wrong, ...
UbitUmarov
2016-07-23
6
-10
/
+25
*
don't try to rez a object from a asset with empty data and Let user know abo...
UbitUmarov
2016-07-22
1
-0
/
+9
*
Add some additional checks to llTransferLindenDollars.
Melanie Thielker
2016-07-18
2
-6
/
+23
*
dont try dequeues if didnt reacquired lock
UbitUmarov
2016-07-17
1
-1
/
+2
*
http send is blocking, so we need we need to do it async in all cases. - this...
UbitUmarov
2016-07-16
2
-20
/
+15
*
simplify http textures and meshs Throttles
UbitUmarov
2016-07-16
2
-100
/
+24
*
disable OSHttpTests that will collide with testing new http server changes
UbitUmarov
2016-07-15
4
-0
/
+9
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