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* Avoid throwing errors when adding existing meshes to the render sceneLatif Khalifa2010-10-041-0/+6
* Merge branch 'master' into careminster-presence-refactorMelanie2010-10-0412-26/+148
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| * Made the home agent handler check for xff if behind a proxy.Diva Canto2010-10-032-3/+23
| * Made the Gatekeeper proxy-able.Diva Canto2010-10-033-3/+28
| * Added viewer's channel, mac, and id0 to agent circuit data. Also moved client...Diva Canto2010-10-038-20/+97
| * Fix a comment markerMelanie2010-10-041-1/+1
| * Add linden prim renderer and update libOMVMelanie2010-10-044-23/+38
* | Fix line endingsMelanie2010-10-041-184/+184
* | Add linden prim renderer and update libOMVMelanie2010-10-044-9/+9
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-10-031-2/+1
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| * I really have to say it again and again: e.Message is NOT enough data forMelanie2010-10-031-2/+1
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-10-0314-71/+1462
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| * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-10-031-21/+34
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| | * Attempt at fixing mantis #5057 -- CPU pinned high with HGAssetBroker.Diva Canto2010-10-021-21/+34
| * | Port ExecutingDirectory from omfOS Util class.Melanie2010-10-031-0/+11
| * | Adapt to core changesMelanie2010-10-031-1/+1
| * | Addign the new / renamed files for previous commitMelanie2010-10-038-0/+2655
| * | Initial port of the Warp3D map tile rendererMelanie2010-10-038-1293/+5
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* | Merge branch 'master' into careminster-presence-refactorMelanie2010-10-021-0/+24
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| * So, the client can have an old idea of the object properties for the object w...Melanie2010-10-021-0/+24
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-10-024-25/+55
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| * Reapplying the parts of the prior revert that were not derived from theMelanie2010-10-023-5/+5
| * Revert "Forward-port 0.6 fix"Melanie2010-10-023-17/+5
| * Replace CalculateMass with a more accurate version, contributed by Ubit.Melanie2010-10-021-234/+219
| * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-10-011-5/+33
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| | * couple fixes to enable profiles in simian connectorMaster ScienceSim2010-09-301-5/+33
| * | adding -logconfig to Robust.exeBlueWall2010-10-011-6/+20
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* | Replace CalculateMass with a more accurate version, contributed by Ubit.Melanie2010-10-021-234/+219
* | Replace CalculateMass with a better, contributed versionMelanie2010-10-021-243/+228
* | Enforce region agent limit as set in estate toolsMelanie2010-09-302-0/+13
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-09-3014-46/+72
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| * Prevent dropping someone else's attachmentsMelanie2010-09-301-0/+3
| * Forward-port 0.6 fixMelanie2010-09-303-5/+17
| * Fix an inventory fetch issueMelanie2010-09-301-0/+3
| * Actually log users out (call LogoutAgent) in the SimianPresenceServiceConnect...John Hurliman2010-09-291-0/+6
| * Cleanup: Removed an unreferenced variable from ActivityDetector.csJohn Hurliman2010-09-291-11/+1
| * Part two of the previous commit, making IGridUserService.LoggedOut() more fle...John Hurliman2010-09-2910-16/+22
| * Made IGridUserService.SetLastPosition() more flexible to allow different poss...John Hurliman2010-09-299-21/+30
* | Fix an inventory fetch issueMelanie2010-09-301-0/+3
* | Fix a potential key collisionMelanie2010-09-301-1/+1
* | Lock the iteration over the inventory items when saving script statesMelanie2010-09-281-0/+2
* | Try to prevent threading issues in SP.SetAppearance by locking itMelanie2010-09-271-40/+45
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-09-272-47/+51
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| * Restrict top colliders / top scripts to estate managersMelanie2010-09-271-0/+3
| * Prevent setting arbitrary groups on your objects.Melanie2010-09-271-0/+3
| * Fix build breakMelanie2010-09-271-37/+38
* | Prevent setting arbitrary groups on your objects.Melanie2010-09-271-0/+3
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-09-271-1/+1
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| * Quash the region ID on intersim messages. That prevents people from determiningMelanie2010-09-271-1/+1
| * if you can't edit a prim's inventory, you don't need to see the asset ids.Melanie2010-09-271-3/+11