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* Add "debug groups verbose <true|false>" region console commandJustin Clark-Casey (justincc)2012-10-191-0/+29
| | | | This allows one to turn on super-verbose groups debug logging on and off whilst the region is in operation.
* minor: Increase attachment name field from 36 to 50 chars in "attachments ↵Justin Clark-Casey (justincc)2012-10-191-1/+1
| | | | show" report
* Fix a few minor issues in ArchiveReadRequest logging.Justin Clark-Casey (justincc)2012-10-191-2/+2
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-10-192-21/+103
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| * normalize quaternion.Slerp outputsUbitUmarov2012-10-191-0/+1
| | | | | | | | Signed-off-by: Melanie <melanie@t-data.com>
| * [UNTESTED] core Ode: let broken mesh physical prims collide with land asUbitUmarov2012-10-191-6/+11
| | | | | | | | the defaul basic box so they don't go off world.
| * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2012-10-191-20/+93
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| * | [UNTESTED] core Ode: stop trying to load a broken asset. Make brokenUbitUmarov2012-10-191-21/+97
| | | | | | | | | | | | assets behave like phantom by Nebadon request
* | | altering documentation for llGetLinkName, as the current documentation is ↵SignpostMarv2012-10-191-1/+11
| | | | | | | | | | | | rather lengthy for a "summary".
* | | since llGetLinkName has a "simplest case", it should be the first check made.SignpostMarv2012-10-191-4/+4
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* | | the simplest case for llGetLinkName also applies to the LINK_THIS constantSignpostMarv2012-10-191-1/+1
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* | | ensuring that operand order in llGetLinkName is internally consistentSignpostMarv2012-10-191-1/+1
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* | | minor: comment out currently unused logger in DynamicTextureModuleJustin Clark-Casey (justincc)2012-10-191-1/+1
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* | Make "show part" console commands print out information about each item the ↵Justin Clark-Casey (justincc)2012-10-191-20/+93
|/ | | | part contains
* minor: Convert ad-hoc list building in ObjectCommandsModule to use ↵Justin Clark-Casey (justincc)2012-10-181-21/+24
| | | | ConsoleDisplayList
* Add local and UUID to information output of "show object" and "show part" ↵Justin Clark-Casey (justincc)2012-10-181-0/+4
| | | | region console commands
* Add --full option to "show object name/uuid/pos" to show info on all parts ↵Justin Clark-Casey (justincc)2012-10-181-20/+60
| | | | of an object, not just whole object summary information.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-10-185-40/+70
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| * Remove extraneous calls to the now commented CheckSculptAndLoadMelanie2012-10-181-24/+0
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| * extend coment to include all unused SOG CheckSculptAndLoad()UbitUmarov2012-10-181-3/+4
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| * [DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculptsUbitUmarov2012-10-182-14/+18
| | | | | | | | | | | | now Signed-off-by: Melanie <melanie@t-data.com>
| * missing changed fileUbitUmarov2012-10-181-1/+1
| | | | | | | | Signed-off-by: Melanie <melanie@t-data.com>
| * i update core ode plugin and make it load is meshs (i hope)UbitUmarov2012-10-182-2/+51
| | | | | | | | Signed-off-by: Melanie <melanie@t-data.com>
* | Add number of inventory items to information displayed via "show part" ↵Justin Clark-Casey (justincc)2012-10-183-3/+21
|/ | | | console command
* If we're avoiding printing a long request warning for a GetTexture CAP call, ↵Justin Clark-Casey (justincc)2012-10-181-1/+1
| | | | | | check we received a request handler first since this is not guaranteed. Resolves harmless logged exception when content type and generic xml rpc requests take more than 3 seconds.
* minor: Remove event method doc from LLClientView that I forgot in the last ↵Justin Clark-Casey (justincc)2012-10-181-15/+0
| | | | commit (1de80c)
* minor: move recent OnAgentUpdate/OnPreAgentUpdate event doc up into ↵Justin Clark-Casey (justincc)2012-10-181-0/+15
| | | | IClientAPI from LLClientView
* Reuse the same AgentUpdateArgs object for each AgentUpdate UDP packet (of ↵Justin Clark-Casey (justincc)2012-10-171-41/+68
| | | | | | which there are 10 a second) rather than constructing a new one every time. We can do this because AgentUpdate packets are handled synchronously.
* Explicitly return only the incoming AgentUpdate packet as this is the only ↵Justin Clark-Casey (justincc)2012-10-173-8/+30
| | | | one we pool atm, rather than attempting to return all incoming packets.
* If RecycleBaseUDPPackets = true, also pool IncomingPackets to reduce memory ↵Justin Clark-Casey (justincc)2012-10-172-2/+30
| | | | churn
* minor: Make BasicCircuitTests.SetUp() call overriden base method instead of ↵Justin Clark-Casey (justincc)2012-10-161-1/+2
| | | | ignoring it.
* Add LastMemoryChurn stat using existing data so we can more quickly tell how ↵Justin Clark-Casey (justincc)2012-10-162-2/+14
| | | | memory churn changes rather than waiting for the average to move.
* Add optional pool for the UDPPacketBuffer objects that handle all incoming ↵Justin Clark-Casey (justincc)2012-10-163-24/+125
| | | | | | | | UDP data. Even when an avatar is standing still, it's sending in a constant stream of AgentUpdate packets that the client creates new UDPPacketBuffer objects to handle. This option pools those objects. This reduces memory churn. Currently off by default. Works but the scope can be expanded.
* Make it possible to separate start and stop lludp packet processing from the ↵Justin Clark-Casey (justincc)2012-10-162-31/+129
| | | | | | | console for debug processes. This is controlled via the "debug lludp start <in|out|all>" and "debug lludp stop <in|out|all>" region console commands. The command "debug lludp status" will show current status.
* minor: Comment out log message on every FRIENDS SIM CONNECTOR request for now.Justin Clark-Casey (justincc)2012-10-161-1/+1
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* Add missing category paremeter to llGiveInventoryList grid IM construction.Justin Clark-Casey (justincc)2012-10-161-1/+1
| | | | | This was a regression from 16c9c1df Sat Oct 6 02:34:49 2012 +0100. Should resolve http://opensimulator.org/mantis/view.php?id=6360
* minor: Add missing newlines and spacing to help for "debug eq" console commandJustin Clark-Casey (justincc)2012-10-161-4/+4
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* minor: Add/correct some doc messages associated with entity teleport.Justin Clark-Casey (justincc)2012-10-162-3/+9
| | | | | | I believe UseCircuitCode is sent on EnableSimulator EQ message, rather than EstablishAgentCommunication At least with LL 3.3.4, EstablishAgentCommunication appears unnecessary in the teleport context - viewer still requests it though possibly only after TeleportFinish(). However, we will continue to send it.
* minor: comment out "Registered seed capability" message for "Received SEED ↵Justin Clark-Casey (justincc)2012-10-161-4/+5
| | | | | | caps request" message for now. I think this is more useful right now since it tells us if the viewer requested a seed caps at all in various scenarios (such as when teleporting to a new region).
* minor: Comment out the region console caps message for now.Justin Clark-Casey (justincc)2012-10-161-1/+1
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* minor: Fix and elaborate on log information printed when an unrecognized ↵Justin Clark-Casey (justincc)2012-10-131-2/+14
| | | | estate method is received from the client.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-10-131-1/+2
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| * BulletSim: only use native sphere shape if it is a sphere.Robert Adams2012-10-121-1/+2
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* | Improve on TBG Renfold's fix to llRequestSimulatorData DATA_SIM_POS by only ↵Justin Clark-Casey (justincc)2012-10-131-19/+25
| | | | | | | | | | | | performing HG regionflags service check if the region secret is not empty. An empty RegionSecret is never HG, whilst a non-empty one may be HG or being genuinely used as a RegionSecret.
* | Now using region flags for llRequestSimulatorData DATA_SIM_POS.TBG Renfold2012-10-131-8/+17
|/ | | | | | If the region is not classed a hypergrid region, then the region secret is checked to make sure that it is a valid UUID. Just a temporary fix at this time.
* Get rid of accidental scene start left in ScenePresenceAutopilotTestsJustin Clark-Casey (justincc)2012-10-121-1/+0
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* Fix problems with regression tests by allowing invoke of Update() with a ↵Justin Clark-Casey (justincc)2012-10-122-3/+5
| | | | finite number of frames even if the scene isn't active.
* Get Watchdog to log thread removalJustin Clark-Casey (justincc)2012-10-121-1/+19
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* Add "active true|false" to "debug scene" console command.Justin Clark-Casey (justincc)2012-10-122-6/+47
| | | | This allows the scene update and maintenance loops to be started and stopped for debug purposes.
* minor: Use && instead of & when deciding whether to print ↵Justin Clark-Casey (justincc)2012-10-121-1/+1
| | | | | | Improve/ObjectUpdate packet out messages when debug is turned on. Practical effect is probably none.