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authorJustin Clark-Casey (justincc)2012-10-16 01:20:41 +0100
committerJustin Clark-Casey (justincc)2012-10-16 01:20:41 +0100
commitd469bde849f53a4c80b301051599390e916ce08a (patch)
tree12391802e687859a3fcfeeddaf5fcc4f1b085394 /OpenSim
parentminor: comment out "Registered seed capability" message for "Received SEED ca... (diff)
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minor: Add/correct some doc messages associated with entity teleport.
I believe UseCircuitCode is sent on EnableSimulator EQ message, rather than EstablishAgentCommunication At least with LL 3.3.4, EstablishAgentCommunication appears unnecessary in the teleport context - viewer still requests it though possibly only after TeleportFinish(). However, we will continue to send it.
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs7
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs5
2 files changed, 9 insertions, 3 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index 617a350..90fe430 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -486,6 +486,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
486 if (sp.ParentID != (uint)0) 486 if (sp.ParentID != (uint)0)
487 sp.StandUp(); 487 sp.StandUp();
488 488
489 // At least on LL 3.3.4, this is not strictly necessary - a teleport will succeed without sending this to
490 // the viewer. However, it might mean that the viewer does not see the black teleport screen (untested).
489 sp.ControllingClient.SendTeleportStart(teleportFlags); 491 sp.ControllingClient.SendTeleportStart(teleportFlags);
490 492
491 // the avatar.Close below will clear the child region list. We need this below for (possibly) 493 // the avatar.Close below will clear the child region list. We need this below for (possibly)
@@ -561,8 +563,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
561 // So let's wait 563 // So let's wait
562 Thread.Sleep(200); 564 Thread.Sleep(200);
563 565
566 // At least on LL 3.3.4 for teleports between different regions on the same simulator this appears
567 // unnecessary - teleport will succeed and SEED caps will be requested without it (though possibly
568 // only on TeleportFinish). This is untested for region teleport between different simulators
569 // though this probably also works.
564 m_eqModule.EstablishAgentCommunication(sp.UUID, endPoint, capsPath); 570 m_eqModule.EstablishAgentCommunication(sp.UUID, endPoint, capsPath);
565
566 } 571 }
567 else 572 else
568 { 573 {
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index fe549bc..5f45529 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -4144,8 +4144,9 @@ namespace OpenSim.Region.Framework.Scenes
4144 return false; 4144 return false;
4145 } 4145 }
4146 4146
4147 // We have to wait until the viewer contacts this region after receiving EAC. 4147 // We have to wait until the viewer contacts this region
4148 // That calls AddNewClient, which finally creates the ScenePresence 4148 // after receiving the EnableSimulator HTTP Event Queue message. This triggers the viewer to send
4149 // a UseCircuitCode packet which in turn calls AddNewClient which finally creates the ScenePresence.
4149 ScenePresence childAgentUpdate = WaitGetScenePresence(cAgentData.AgentID); 4150 ScenePresence childAgentUpdate = WaitGetScenePresence(cAgentData.AgentID);
4150 4151
4151 if (childAgentUpdate != null) 4152 if (childAgentUpdate != null)