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* * This sends collision events to the script engine. Teravus Ovares2008-06-057-28/+402
* * Don't create ghost prim when rezzing objects from inventoryTeravus Ovares2008-06-051-1/+2
* Update svn properties.Jeff Ames2008-06-051-25/+25
* * minor: Yet another minor logging message tweak following on from the last c...Justin Clarke Casey2008-06-051-1/+1
* * minor: Increase verbosity of "new user request denied" incoming session war...Justin Clarke Casey2008-06-051-1/+4
* * refactor: rename now inaccurate textureUuids to assetUuidsJustin Clarke Casey2008-06-051-5/+5
* * If a client thread crashes, make an attempt to notify the client and clean ...Justin Clarke Casey2008-06-051-4/+58
* * exprimental: Export and reimport all items within a prim except ObjectsJustin Clarke Casey2008-06-054-13/+34
* * Change archiver 'textures' dir back to 'assets'Justin Clarke Casey2008-06-054-7/+7
* * Dearchive using assets metadata rather than assuming everything is a textureJustin Clarke Casey2008-06-043-19/+199
* Update svn properties.Jeff Ames2008-06-041-129/+129
* * Start writing out assets metadata file for archiverJustin Clarke Casey2008-06-043-18/+133
* * adding XmppPresenceStanza and deserialization/reification supportDr Scofield2008-06-044-6/+105
* change clientCircuits_reverse to a synchronized hash table. ThisSean Dague2008-06-041-35/+45
* * Start recording abnormal client thread terminationsJustin Clarke Casey2008-06-042-1/+25
* * Added a check for a non-finite heightfield array value passed to the ODEPlu...Teravus Ovares2008-06-041-0/+9
* Mantis#1447. Thank you kindly, Kinoc for a patch that:Charles Krinke2008-06-041-3/+4
* Mantis#1441. Thank you kindly, Kinoc for a patch that:Charles Krinke2008-06-041-4/+30
* Mantis#1440. Thank you kindly, Melanie for a patch thatCharles Krinke2008-06-041-0/+1
* Mantis#1446. Thank you kindly, Grumly57 for a patchCharles Krinke2008-06-041-0/+22
* Mantis#1439. Thank you kindly, Melanie for a patch thatCharles Krinke2008-06-044-1/+53
* * fleshing out XMPP entities, adding XmppWriter and XmppSerializerDr Scofield2008-06-046-17/+315
* applied patch from mantis #1268 , thanks mikemMW2008-06-041-0/+4
* * From DahliaTeravus Ovares2008-06-041-21/+36
* Formatting cleanup, minor refactoring, svn properties.Jeff Ames2008-06-0459-831/+848
* * If a ThreadAbortException reaches AuthUser() then let it pass through unmol...Justin Clarke Casey2008-06-041-0/+4
* * minor: Remove my own stupidity in the last doc comment - it wouldn't actual...Justin Clarke Casey2008-06-031-3/+1
* * minor: Change comment on last commit. My English - not so good.Justin Clarke Casey2008-06-031-3/+4
* * Stop the crash to bash of the entire region server when a client thread fai...Justin Clarke Casey2008-06-031-22/+36
* * experimental: archive out and reload textures within a prim's inventoryJustin Clarke Casey2008-06-031-0/+9
* * Change single assets/ archiver directory to be textures/ insteadJustin Clarke Casey2008-06-033-6/+5
* temporarily disable the last bit of code as it prevents startup on Sean Dague2008-06-031-1/+2
* From: Dong Jun Lan <landj@cn.ibm.com>Sean Dague2008-06-031-0/+6
* * minor: Attempted method documentation clarifications related to last two co...Justin Clarke Casey2008-06-031-3/+3
* * Remove what should be unnecessary locking in InnerScene.GetEntitites()Justin Clarke Casey2008-06-031-8/+1
* * Remove what should be unnecessary locking of GetScenePresences()Justin Clarke Casey2008-06-031-9/+3
* * This should fix presence issues.Teravus Ovares2008-06-035-16/+33
* * It's probably safe to remove the 'Warning Duplicate packet detected Packet ...Teravus Ovares2008-06-031-1/+1
* provide slightly more sane defaults in the file based asset loaderSean Dague2008-06-021-3/+3
* remove the prolog parser from all LSL/C# scripts (it was adding overheadSean Dague2008-06-021-12/+6
* * Fixed default ports on the MessagingServer config.Teravus Ovares2008-06-021-2/+2
* * experimental: Once we've received all the required assets from the asset se...Justin Clarke Casey2008-06-021-1/+13
* * experimental: Make OpenSim archiver save and reload all prim textures when ...Justin Clarke Casey2008-06-023-4/+14
* * Submitting 3 files for the messagingserver that I've kept to myself.Teravus Ovares2008-06-023-0/+157
* * Add 'show version' help information into base OpenSim serverJustin Clarke Casey2008-06-021-1/+2
* * This update enables grid wide presence updates.Teravus Ovares2008-06-029-44/+374
* * Fixes a bug saving the current sun phase to the estate_settings file.Teravus Ovares2008-06-023-2/+25
* cleanup: uncommenting null-op else tree in TaskInventoryItem.csDr Scofield2008-06-021-6/+6
* PATCH : 0001431: corrections to torus physical mesh for default hollow shape ...Teravus Ovares2008-06-022-19/+38
* * While I couldn't reproduce it, I was able to see how it *might* happen, so ...Teravus Ovares2008-06-021-2/+5